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#1
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Perfect!!!
Now it would be better if a 3D modeller from DT could check the model and how it could be imported into 3D Max. Maybe Sita?
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#2
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i can check model .... i give to Spudkopf my example of objects..
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work hard, fly fast |
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#3
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Must admit, I'm really, really enjoying watching you guys work.
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#4
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Slowly (very slowly) coming to grips with 3ds-Max.
Decided it would be easier for me to do my mesh levels in SolidWorks though. Mesh00 ![]() Mesh01 ![]() Mesh02 ![]() Mesh03 ![]() I have found that step and sat formatted files seem to be the best format options to use when exporting from SW for import into Max.
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Spud |
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#5
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level of detail for lods is normal...
but better made lod00 at first at 100 percent and made from it all other lods.. i mean when lod00 will be with maping
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work hard, fly fast |
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#6
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Quote:
I was looking to import each lod as a layer using the same structure as in your reference object [i](to make things a little easier when I get home tonight I also created 20:1 versions of these lods to import to Max)[/]. My daughter was doing a mapping assignment at school in class last week where she had to skin the rail-gun from District 9, and apparently got best in class so hopefully she will be able to help me out when it comes to mapping my models. Here is the 512 texture I intend to use at this stage, still need to reduce some of the more obvious repetitions in the pattern:
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Spud |
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#7
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Just a quick test of said texture placed on the lod 00 model in SolidWorks.
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Spud Last edited by Spudkopf; 02-16-2016 at 12:18 AM. |
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#8
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Quote:
i mean .... much easier make lod00 with maping and texture ... and from that model you make all other lods keeping mapping from parent lod... you copy lod00 - named t like lod01 and by removing edges and vertex's you will get fine lod01 with maping ... in other way, when you make lod00, not finished maping and already make all other lods you will be make new maping for each of lods again ... it's double work ... send to me lod00 for review ...
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work hard, fly fast |
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