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#1
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If I may suggest, I would model these as stone walls rather than sandbags. Like in this picture:
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#2
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Improvisation was King and Queen in NA.
So, don't get too precise on the objects. They were made with whatever was available. |
#3
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Is that stone ?
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#4
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Well played around this morning before work with SolidWorks and created a surface model of based on my drawing (the modelling was about 10 to 15 minutes of work).
To get it to look like the photo I had to increase the base of the walls to 1 metre and given them a 5° draft, wall height here is set to 2.5 metres. Just so I can see what it would look like skinned, I’ve placed a default brick texture over the surfaces of the model. ![]() Now I need to try and get this model into 3ds-Max, which I'll try to do tonight.
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Spud ![]() Last edited by Spudkopf; 02-14-2016 at 08:34 PM. |
#5
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To get an idea of how many polys are in the model I converted it to an STL:
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Spud ![]() |
#6
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Nice, I like it!!
Before you procede further, may I ask you to build a simpler version without the backdoor? Thanks ![]()
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#7
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Done!
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Spud ![]() |
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