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#1
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i can check model .... i give to Spudkopf my example of objects..
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work hard, fly fast |
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#2
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looks like some part missing ...
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work hard, fly fast |
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#3
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G'day Sita
The first google map images is the same pen as that in the ground level image. It is mostly intact and there is enough of the foot print left to work it, there is obviously a rear entrance as seen in the ground photo that splits the revetment into two halves.
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Spud |
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#4
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Good finding Spud. The scheme I posted of the "Y" revetment was made indeed from Castelvetrano. It is a post-Husky survey plan made 'on the field' by Aviation Engineers so I would take those dimensions as correct. Nice job in the "C" type!
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#5
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Note the big, circular, swampy depression next to one of the revetments - probably a bomb crater. That means that many of the revetments might have suffered damage during the war and might have missing parts.
I like the look of the 2-part "Y" revetment, but it would also make sense to have a "half-Y" ("zig-zag") revetment object to give airfield designers even more options. It might also make sense to create "revetment parts" which can be mixed to create a variety of historical revetment types. These objects would all have uniform cross sections and vertical ends so that they could easily be butted together. In that case, the needed revetment objects are: "V" - shaped, single-engined fighter size & medium bomber/twin-engined fighter sized. "C" - shaped, single-engined fighter size & medium bomber/twin-engined fighter sized. "Zig-Zag"/"Half Y" - medium bomber/twin-engined fighter size. Straight berm - same height as the other objects Textures for all the objects should be North African desert/sandstone, Italian/limestone or tuff. Possibly also "Italian winter" with limestone/tuff flecked with snow. |
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#6
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you mean also need "Winter" texture?
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work hard, fly fast |
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#7
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If they haven't been done yet, there are five distinctive tree types which would be highly appropriate for Mediterranean maps. All of these would be simple, relatively low-poly objects. The only trick is getting the textures right:
Lombardy Poplar (Black Poplar) - these are very common along the edges of fields and rural roads in Italy. https://upload.wikimedia.org/wikiped...igra-bekes.jpg A similarly shaped tree is: Mediterranean Cypress - Maybe just a Lombardy Poplar object with a different texture. These are also commonly found along roads. http://ericafirpo.com/wp-content/upl...scany-copy.jpg Olive Tree - fairly common in Italy, rarer in North Africa. (Even better would be a "default" olive orchard texture for some of the "woods".) http://images.wisegeek.com/olive-tree.jpg Stone Pine - Another common Mediterranean tree with a distinctive shape. Maybe close enough to the Olive Tree that it could use the same model, but scaled up and with a different texture. https://upload.wikimedia.org/wikiped...inus_pinea.jpg Date Palm - Shorter, with a fatter trunk, and bushier foliage than the existing coconut palm tree object. Very common in North Africa, especially around oases. (For North Africa, default "woods" textures might default to date palm plantations.) http://static1.squarespace.com/stati...35647/pix1.jpg It would also be very cool if certain road sections on the Italian maps could have auto-generated poplar or cypress trees along them, since until well after WW2, Italian roads were often lined with trees. Many still are. In addition to looking cool, the trees also present a challenge during strafing missions. http://thumbs.dreamstime.com/x/tusca...y-24446544.jpg Last edited by Pursuivant; 02-26-2016 at 05:01 AM. |
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