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  #1  
Old 01-26-2016, 10:26 PM
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Spudkopf Spudkopf is offline
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....and shoot me down here if you want, yet I'll bring up this old chestnut again, new planes are always great and very welcome no matter what type or force and please never ever stop , however I'm of the opinion that getting all the existing flyable's (both their externals and especially their cockpits) up to the same visual standards as the newer editions in the officially patched default game would only serve to keep this sims longevity ongoing.

I'll admit that I spend most of my time flying Axis types, so from that viewpoint there are stand out types (and especially cockpit wise) that need a just a little TLC. king of these are the Bf109's but the Ju87's, He111 and even the Ju88's could also benefit from a little love, and I'd even settle for just a refresh of the internal textures.

I know there are also several Soviet and Allied types that are equally crying out for that same level of love.
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Old 01-26-2016, 10:55 PM
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I'd settle for bringing certain planes to a practical standard (missing fuel gauges)
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Old 01-27-2016, 06:26 AM
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Agree with the above two posts, 109's, 47's, Spits, etc could really use a cockpit retexture. With that said ill never get tired of more flyables though. Any updates a good update.
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Old 01-27-2016, 07:14 AM
Derda508 Derda508 is offline
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Absolutely agree. While new flyables are always welcome (Me 210/410) I don´t think they are the most important missing parts.
Thanks to TD, we already have an almost unbelievable number of planes. A number that, from what I can see, no other Sim will ever reach. The same is true for maps and theaters. On the other hand, Il-2 1946 will never be able to reach the standards of graphics of more recent sims. So why try? Ok, bringing it closer might help to get some more pilots in their seats.
Thus, where Il-2 1946 shines most is offline, because of the number of planes and theaters, the huge community created content and because of the quality of AI. This is in many ways still far better than in the newer sims.
Still, we have some threads in this forum with very interesting ideas and suggestions of how to improve this even more. This would be number one of my personal wish-list.

But whatever you guys from TD do, be sure it is appreciatted.
Thank you very much indeed!
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Old 01-27-2016, 11:40 AM
RPS69 RPS69 is offline
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We have lots of flyables without adequate missions for them.
I accept doing them for love, but what's the point on flying a rescue ship, where there are no rescue missions to implement fot it.

Pilot's rescue missions were most daring. They were flown everywhere, from the north sea, to the black sea, in europe, and the whole of the pacific scenery.

Those boats played the mine laying role also, and the long range scouts too.
But whats the point on flying them on il2, as bombers? fighters?

They were used on those roles where there was none other availale.

Be sure, I love them, more than many fighters, but I believe that we lack the mission functionality here to employ them as they should.

There are also some funny missions to be done, like flying Bismarcks Arado, trying to shot down the Swordfishs that will eventually bring it to his doom.

This sim, needs to evolve to a combat scenery, a low graphics one, but a whole combat scenery, just to bring more sense on campaign generation.
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Old 01-27-2016, 04:19 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by RPS69 View Post
We have lots of flyables without adequate missions for them.
This will be more of a problem once we get cargo and patrol aircraft into the game.

Not only will IL2 have to add new types of missions, but also new objects appropriate to the new missions.

Quote:
Originally Posted by RPS69 View Post
Pilot's rescue missions were most daring. They were flown everywhere, from the north sea, to the black sea, in europe, and the whole of the pacific scenery.
Actually, it was very rare for seaplanes/flying boats to land to rescue men at sea. Waves were usually too high for planes to land or take off safely. Instead, patrol aircraft just directed rescue boats to survivors, and sometimes dropped supplies.

It would also be quite difficult for IL2 to handle actual rescue missions. How would the game determine how many survivors a plane can hold? How does it figure added mass from survivors, and the time needed for them to board the plane? Once aboard, can survivors be injured or killed by enemy fire? If the plane crashes, how do survivors bail out?

Also, the game would have to make a lot of changes to water animations in order to simulate high seas, wave direction, and interactions between waves and floating objects.


Quote:
Originally Posted by RPS69 View Post
Those boats played the mine laying role also, and the long range scouts too.
Mine-laying missions would be easy. Basically, like bombing missions but with "bombs" with triggers that get delayed until a ship touches the mine (for contact mines) or comes within a certain distance of it (for magnetic or acoustic mines). Like torpedoes, mines can only be successfully laid if the player flies low and slow enough. Players would get points just for dropping mines in the assigned target area. Aerial mine objects would be simple to make and texture, and to add as new loadouts.

Scout missions already exist within the game.

Anti-Submarine Warfare and Artillery Spotting Missions would require some new objects and game programming.
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Old 01-29-2016, 03:42 AM
CzechTexan CzechTexan is offline
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I was just browsing an old website that I haven't visited in a few years and came across photos of LaGG-3 aircraft with skis. I'm assuming they were used in a ground attack role because most of them were equipped with rockets. There are photos showing later series 29 aircraft in 1942-43. I think it would be a good addition. Personally, I like attacking ground targets so I would enjoy having a LaGG with skis on the list.

Since we already have the LaGGs then it might be an easy fix to add skis to one of them (series 29?).

Link: http://mig3.sovietwarplanes.com/lagg3/ski/ski.htm


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Old 01-29-2016, 12:08 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Pursuivant View Post

Actually, it was very rare for seaplanes/flying boats to land to rescue men at sea. Waves were usually too high for planes to land or take off safely. Instead, patrol aircraft just directed rescue boats to survivors, and sometimes dropped supplies.
Check the german boats activity over the black sea. Or even the He115 over barents sea. You will be surprised.

American PYB also see a lot of this kind of action.
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  #9  
Old 05-14-2016, 07:07 PM
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+1 for the retexturing/rebuilding of existing cockpits over bringing in yet moar planes. The new pits for the Polikarpovs are great. The 109s and MiG-3s in particular are long overdue for an interior makeover and, for latter, exterior makeover as well.

An unbelievable amount of planes is in the game already, many of which I still haven't flown despite more than a decade of playing the game. Would rather see what is already there be further refined than to cram in more stuff.

If anything is going to be added, what the game could really benefit from is more ship types, especially the conspicuously absent Pacific types.
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  #10  
Old 05-17-2016, 10:31 AM
iMattheush iMattheush is offline
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Default XB-44/B-29D and C-54

What do you think about these 2 airplanes? b-29d flew in may 1945 and was known as b-50, and c-54 was in use from 1942
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