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#1
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Is a new / another variant of BF - 110 planned? That would be so great.
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#2
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As we get more player-flyable planes, it's sometimes hard to remember what's flyable and what's not!
So, in the FMB, it would be convenient to have a separate listing for player-flyable aircraft - like the list in the QMB - or at least have the player-flyable aircraft marked as such. |
#3
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Dont know if it is too much to ask...
But is it possible to correct the Ki-61 Hei model? It should have longer (19cm) fuselage, which is quite noticeable. Also, its FM should be updated a little. While the Hei is quite correct, the earlier two versions are about 20km/h slower than they should be. |
#4
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Was thinking last night while flying on line, it would be nice if the Server rated the landings, either a of10 system, or more sarcastic like, Music broke his prop, again, or Music forgot to drop his gear, and if it's good, with a broken plane, Music pulled off a three point landing with no rudder/ellies.
I was also thinking it would be nice if I could see my tracers. :c) |
#5
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I think the Playstations and Xbox games are what you're looking for.
This is a SIM, and I hope its integrity stays a little more serious. Quote:
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#6
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The original request isn't unreasonable, could easily be incorporated into server messages, and just extends information about pilot status that the game currently provides. It certainly wouldn't turn IL-2 into World of Warplanes! Music's request also brings up the issue that IL2 doesn't do a very good job of training new players. The learning curve to fly certain planes is more of a cliff than a curve and can be very discouraging for newbies. Obviously, the best way to learn is to get into a squad and learn from the experts, but that's not an option for many players. IL2 needs a primary training plane (I'm hoping the U-2 becomes flyable soon, since it would be ideal), and it needs a better system of missions for teaching the basics of flying, like coordinated turns, engine management, basic maneuvers, and smooth landings. |
#7
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I'm not sure it would be possible, but it would be nice if V-1 operations could be improved.
* The steam cloud that accompanies a V-1 ground launch should be bigger. * The jet flame effect should be bigger (see beginning of the video), and should be yellow (as described by observers) rather than blue. This is important for night interception missions. The smoke trail from the engine shouldn't be so obvious. * The mission builder should have the option of setting the V-1's cruise altitude and speed. (Originally, V-1 cruise altitude was to have been 2750 m, but to improve reliability, operational V-1 were initially set to cruise at about 1,200 m. Later V-1 were set to cruise at between 600-900 m to better avoid radar and fighters. Maximum speed was 645 km/h, but this could be reduced to extend range. Typical cruising speed was 550 km/h. I haven't yet been able to find a stall speed.) * If anyone feels inspired to model the He-111H-22, air-launched V-1 should be a potential loadout! In 1944-45, these aircraft were used operationally by KG3 to launch V-1 at England from the North Sea. Typically, the bombers would fly at "wave top" heights (below 300 m) at night to evade radar, then briefly "pop up" to 3,000 m to launch missiles, then dive back down to the deck and fly home. They caused tremendous problems for the Mosquito night fighters sent against them, until a Wellington bomber was modified as the first ever AWACS plane. Last edited by KG26_Alpha; 11-12-2015 at 03:02 PM. Reason: removed https:// from yt links |
#8
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Good point. I stand corrected.
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