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  #1  
Old 10-30-2015, 01:45 PM
baball baball is offline
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I've recently found that the TB3's rudder still works even if the vertical stabilizer is shot. This bug has occured while i was flying the m34-r version and i haven tested with the other one. It's not really visible but I had rudder full right in this case.
grab0003.jpg

Furthermore, there is a problem where two SBDs (most of the time #4 and #5) collide into eachother when two formations of four planes fly together.
Sorry for the bad quality.
grab0004.jpg

It also happens with F4Fs when they are at the second waypoint before the objective (also #4 and #5).
grab0007.jpg
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  #2  
Old 11-01-2015, 04:17 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Sorry if it's been mentioned before, but the Il-2 aircraft are missing their tail numbers. All Il-2 only have stars now when markings are on.

Great patch by the way!
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  #3  
Old 11-02-2015, 11:39 PM
major.kudo major.kudo is offline
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Ki-27's air speed gauge.
Knot is wrong, kilometer is right.
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File Type: jpg ki-27.jpg (405.7 KB, 42 views)
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  #4  
Old 11-04-2015, 09:11 PM
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batistadk batistadk is offline
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Default Ki-45 cannon issues

Hey folks!

I don't know if it is a 4.12 persistent bug, but, AFAIK, AI are not able to use any cannon armament in all Ki-45 versions, except the Schrage Musik installation. Is it a confirmed bug? After some tests, the Kai Tei model uses its nose cannon against smaller targets (they have a horrible aim, I must say), and the Schrage Musik installation against heavies.

Thanks in advance,

batistadk

Last edited by batistadk; 11-04-2015 at 10:57 PM. Reason: Updating after tests
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  #5  
Old 11-07-2015, 02:36 AM
Pursuivant Pursuivant is offline
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In the single mission section, missions for the P-40B are listed under missions for the USN, when they should be in the USAAF folder. Single missions for the A6M2 are listed under missions for the IJA, when they should be in the IJN folder.

Last edited by Pursuivant; 11-07-2015 at 02:48 AM.
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  #6  
Old 11-07-2015, 06:23 PM
Marabekm Marabekm is offline
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A lot of new squadrons where added in 4.13.
So right now if I create a quick mission (quick mission builder) of lets say Wildcats of VF-71 vs A6M2-Ns of the Yokohama Kokutai everything works fine.
But when I go to load anything other than the quick mission builder with any of the new squadrons, it does not work.
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  #7  
Old 11-18-2015, 01:33 PM
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Nil Nil is offline
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Here is a little bug I spotted, normaly easy to fix
when we open the canopy,
We can hear the wind.
When we close it, we could not hear the wing anymore.
This is the normal behavior

The problem is that when we go to a gunner posision (like in the d3a or b5n) we hear the wind (normal), but, when we come back to the pilot position, we can still hear the wind even if the canopy is closed.
to stop the noise of the wind, we have to open and close the canopy.
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  #8  
Old 11-18-2015, 07:49 PM
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Janosch Janosch is offline
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On occasion, a particularly funny thing can happen on online servers. What follows is a combination of theory and observations: apparently player aircraft that should be removed (e.g. after landing & hitting refly) can somehow leave an unoccupied static plane behind (!). It's not just a graphic bug, these ghost planes, although rare, are very real and solid.

I landed a MC200 on an airfield, hit refly, and flew a 109 sortie instead. I took off using a taxiway, so I didn't notice the MC200 then...
As I landed, I did see an unoccupied (no friend icon) MC200 in the middle of the runway, but I thought it was a non-corporeal ghost. I had seen them before, probably "left behind" by other players. But, this one took my wing off - I tried to dodge just to be safe, but there wasn't enough room. On the resulting .ntrk film, the plane is nowhere to be seen, but my wing comes off - my 109 collides with an invisible object! Eventlog.lst says that I collided with something called 54_Static.
Also, on the airfield that this happened, MC200 can't be spawned as far as I know - they're on another airfield.

I hope it got removed for good after I disconnected. Ghosts, I tell you!
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  #9  
Old 11-22-2015, 04:06 AM
Baddington_VA Baddington_VA is offline
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Quote:
On occasion, a particularly funny thing can happen on online servers. What follows is a combination of theory and observations: apparently player aircraft that should be removed (e.g. after landing & hitting refly) can somehow leave an unoccupied static plane behind (!). It's not just a graphic bug, these ghost planes, although rare, are very real and solid.
It does happen when the online mission allows spawning from static aircraft.
If you land at a field that is not the one you took off from, a static plane remains where you landed.
It's good practice to get off the runway before hitting refly.

It also happens that if you take for example an A20 from airfield A
And land at airfield B which also happens to spawn A20s, a static plane will be left where you finished. But then you can spawn at airfield B in an A20, and
it will spawn you where your previously flown A20 was standing as a static aircraft.

It's not so much a bug as a useful tool
All these static aircraft disappear once the mission ends.
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  #10  
Old 11-23-2015, 06:27 PM
Marabekm Marabekm is offline
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Noticed this while looking through my rear mirror. In the first picture I am in an F4F-4 sitting on runway. Next picture is of same plane sitting in same spot. Note the rear mirror. The runway is missing.
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File Type: jpg No Runway.jpg (43.5 KB, 19 views)
File Type: jpg Runway.jpg (67.1 KB, 21 views)
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