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#1
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hi Jorko, just tried.. i switched the words 'hero_paladin' for 'hero_mage' below in Hero.txt, and tried with both heroclasses :
-- heroclasses { 0=warrior 1=mage 2=paladin Vampire start with the mage leadership and lvl as a mage -- vanilla heroclasses { 0=warrior 1=paladin 2=mage Vampire start with the paladin leadership and skill tree but still lvl as a mage for runes, gaining more blue runes each lvl. -- In fact it does the same that changing Heroclasses, but thank you for your answer and suggestion. idk the Vampire is still considered as a mage somewhere.. |
#2
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Ok , we'll do it another way then.
First do what you already did - switch the classes , so the paladin is below like this : heroclasses { 0=warrior 1=mage 2=paladin leave everything else like it was in the original hero.txt file. Then in the ses.kfs there is a file called logic_hero.lua , replace it with the file located in the archive that I uploaded in this message. Now you'll start with paladin's army and params and also level up runes and leadership accordingly. Just copy your original ses.kfs anywhere for safe keeping ![]() |
#3
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It worked perfectly! thank you Jorko for the help and the file, you're a Wizard
![]() Great now i can continue to play my little Vampire. Thanks ![]() Last edited by kbounty1; 10-30-2015 at 12:48 PM. |
#4
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btw this may help someone maybe, i found how to make the effects (Bleed, burn,..) dispellable : in spell.txt remove 'exception' from Dispell, and in effects.txt 'no_dispell=0' instead of 1 for each effect. You can now use the spell Dispel to remove these effects from your creatures.
There are still 2 things i can't find if anyone knows : 1) the critical hits damage multiplier file, or is it hardcoded? 2) and how to make Black Dragons immune to plague! from necromancers. I think i tried everything with the Necromant.atom, spells.txt or 'infection' in effects.txt. "nfeatures=plant,mech,golem,demon,pawn,boss,blackd ragon" does not work.. Last edited by kbounty1; 10-30-2015 at 12:51 PM. |
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