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#1
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I think something like this would be great: Certificate's Ai Mod
http://www.sas1946.com/main/index.ph...g43.html#msg43 What does this do? It changes the enemy pilot AI so that they perform defensive maneuvers besides the 360 degree roll. - The AI should now scissor vertically and horizontally, zig zag from side to side, attempt negative G redouts to foul up your shot, perform an angled split S instead of constantly doing that 360 degree roll thing and all sorts of other stuff - Made changes to the pilot settings to simulate overheat and reduce their unrealistic advantage of always being perfectly trimmed. - AI Gunners are now toned down for AI aircraft only. AI Gunners on player controlled aircraft remain with default accuracy, even if co-op host is running AI mod. There's nothing that can currently be done about this. - Changed landing light behavior. Will only use nav and landing lights at night, and should now use Nav lights in landing pattern, switch to landing lights on final. - Random chance of enemy aircraft not reacting if you approach from behind with a large energy advantage. This is to simulate the AI getting "bounced". Chance decreases as skill level of enemy pilot increases, almost no chance of this happening vs. an Ace. AI BEHAVIOR CHANGES ARE MOSTLY DONE TO VETERAN AND ACE LEVELS. TO FULLY UTIILIZE THIS MOD, TRY TO PLAY ON VETERAN OR ABOVE. More detailed changes and notes available in the readme.txt in the AI_MOD install directory |
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#2
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You like sugar pills too? Certs AI does nothing other the substitute one
maneuver for another. There is no critical thinking by AI. Its all a placebo. Just look at the buggy buggy sas engine mod which uses CERTS AI. The AI flew right past full retard and went straight to potato. When your player BF-109 can shoot down the AI controlled F4 or F-18.. somethings wrong son. 4.12/13 AI is the best to date. Albeit with some flaws, but so goes life. That said, why the AI STILL eventually climbs to the verticle while in a dogfight with enemy on its 6 is beyond me.. easy kill. |
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#3
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My interpretation: A misjudged attempt to use their E advantage(or climbing ability) and turn the tables, when done right pursuing plane stalls first and pursued plane drops on pursuer from above. If well executed. If poorly executed (not enough separation, E advantage or climbing ability not great enough) pursued is usually toast. Which is almost always the case when AI does that maneuvre.
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#4
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I would like to see plane parts for populating airfields, detached wings, and planes with their engines off, ect.
maybe more varied damage models for stationary planes destroyed on the ground More smaller ships, stationary and moving, to make harbours and fleets look more realistic. And the ability to adjust the speed of land vehicles. Maybe a option for building your own convoys, so you can assemble a group of individual vehicles, call it a group, and then move that group as a group by setting one way point. (Same option would be nice for ships). QMB, the ability to set individual flight heights, Picking a plane in flight one, makes all the planes in other flights the same model, so you don't have to scroll to find the spit 8x. Same would apply to all flights below, if flight three (3) is changed to a bomber, all the flights below are the same model. |
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#5
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There are a lot of good sugestions in here. Mixed formations in example, biggest formations, etc..<br>
But <b><i>I guess</i></b> all of these are only dreams. I think (no oficially of course) that LesniHu and FC99, the men behind programing IA, Radar proyect etc aren´t in touch with DT . Maybe a new member take care of these. <br>Anyway we could dream the perfect sim, still making sugestions, maybe someday...who knows. I always dreamed about a Lancaster in game, and maybe someday I ll have it.<br><br>
__________________
Bombing smurfs since a long time ago... |
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