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#1
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You could also include the Bf-110C-3 as a loadout option for the C-1, since the only difference between the C-1 and the C-3 was replacing the MG FF with the MG FF/M. That would allow for all the Bf-110C options that are important for the game.
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The only problem is that it would require modeling a whole bunch of aircraft and ground equipment that weren't used anyplace else. |
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#2
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#3
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For AI planes, we need to think in terms of what aircraft share the same basic external model, with minor differences that could be modeled using skins.
The simplest new planes to implement are the ones that just had slight tweaks to armament - which could potentially be modeled as a loadout rather than a whole new plane. The next best thing are the planes that just had an uprated engine or minor differences in armor or equipment, which would require minor changes to existing Flight Models or Damage Models. For flyable planes, things get a bit trickier since there were sometimes equipment changes between models, which means that crew stations might need to be reworked, essentially creating a whole new plane. Even something as simple as a change to armament or ordinance loadouts might require a reworking of the cockpit. But, for reworkings of crew stations, it might be possible to create well-done "frankenplanes" where part of one existing modeled is attached to parts of another existing model. For example, it might be possible to easily create a Soviet Lend-Lease A-20C or A-20G by swapping the Soviet UTK-1 turret for the US-made Martin turret. |
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#4
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more versions of betty
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#5
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So, making Bf 110C-1, C-3, "soviet" A-20s, and A-20H with beefier engines will be very easy. I wish I can see them in next release
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#6
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The Bf-110 mentioned in previous post sounds interesting.
I also would like to see a Poland section. There are lots of mods for Poland but they have not made it into TD patches, yet.
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#7
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The best scenario for twin engines, will be "el golfo de vizcaya".
Bf-100, Ju88C-6, Me410, D0217, Beaufighters, moskitos, Lockhedd (not the P-38, but the coastal patrol version) And some four engined planes like Short sunderland, B24, FW200 condor, Halifax. Those planes were very busy over there. Also there was a huge war on the night intruder role, with the germans harassing british air bases without night radars, and got as opposition twin engine british night fighters. |
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#8
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I've been asking for this for years. This area is a dream for strike fighters and patrol bomber fans. But, as you said, IL2 would need to add a number of planes, and perhaps a few more ships, to really bring the area to life. Also, it would require at least 2 maps to do the area justice, or perhaps just one large map at 1:2 or 1:4 scale. Quote:
I'd also like to see TD get actual night fighter and night bombing ops sorted out first. After all, intruders need night bombers and night fighters to bomb, and night fighters need something other than bombers to shoot. |
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