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  #1  
Old 08-30-2015, 04:20 PM
Tolwyn Tolwyn is offline
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Ok. I had another post here, and I deleted it in favor of this one.

I believe I have this one solved. My mistake was assuming that when resetting the (4) Hollow Triangle back (refer to the readme PDF) to its original position, you should manually turn Bombsight Automation OFF again. YOU DO NOT. It automatically turns itself off. So, after you send the triangle back to its starting position with the Bombsight Automation ON command, DO NOTHING. It'll turn itself off.

There is a NTRK recording attached to prove that this is indeed CONFIRMED.

So, the updated procedure is:
  1. Calculate the angle as outlined in the PDF for your first run.
  2. Drop Bombs.
  3. At your discretion, close your bombay doors.
  4. Toggle Bombsight Automation ON until the hollow triangle (4) has made it's way counter-clockwise to its initial starting position and stops. Bombsight Automation will turn OFF automatically (you don't need to do anything).
  5. Calculate the angle as outlined in the PDF for the next drop
  6. Repeat for any subsequent drops.
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Last edited by Tolwyn; 08-30-2015 at 05:49 PM.
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  #2  
Old 08-31-2015, 08:27 AM
Soldier_Fortune Soldier_Fortune is offline
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Quote:
Originally Posted by Tolwyn View Post
Ok. I had another post here, and I deleted it in favor of this one.

I believe I have this one solved. My mistake was assuming that when resetting the (4) Hollow Triangle back (refer to the readme PDF) to its original position, you should manually turn Bombsight Automation OFF again. YOU DO NOT. It automatically turns itself off. So, after you send the triangle back to its starting position with the Bombsight Automation ON command, DO NOTHING. It'll turn itself off.

There is a NTRK recording attached to prove that this is indeed CONFIRMED.

So, the updated procedure is:
  1. Calculate the angle as outlined in the PDF for your first run.
  2. Drop Bombs.
  3. At your discretion, close your bombay doors.
  4. Toggle Bombsight Automation ON until the hollow triangle (4) has made it's way counter-clockwise to its initial starting position and stops. Bombsight Automation will turn OFF automatically (you don't need to do anything).
  5. Calculate the angle as outlined in the PDF for the next drop
  6. Repeat for any subsequent drops.

Yes! That works!

I was a bit confused because when the hollow triangle stops after the reset, the sound of the little motor of the BS can be heard yet. So I thought it was necessary to switch the BS Automation to OFF. But we only need to wait few seconds and the device will switch OFF itself.


Thanks by your research!
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  #3  
Old 08-31-2015, 05:40 PM
Tolwyn Tolwyn is offline
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Yup. Me too. I'm glad we got it figured out and that it's not a bug or anything. Maybe just a documentation addendum.
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  #4  
Old 09-12-2015, 06:30 PM
Tennie Tennie is offline
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I'm not sure if it's ever been brought up, but here are a couple of bugs that I've taken note of, and that have been in existence from at least 4.07 (the first version of IL-2 that I bought/played):

First, there seems to be an issue with a couple of the loadouts on the B-29. When set to 12x1600lb bombs, when they're dropped only 6 bombs are released and after that the bomb bay is empty. I'm wondering if the 6x1600lb loadout was simply duplicated without actually doubling the number of bombs.

Additionally, when set to 20x1000lb bombs, the bombers will only drop 10 bombs (half the loadout), but the bomb bay will still have the remaining half. A second ground attack waypoint, located at least a few kilometers away, is needed to get these other bombs to be dropped. However, when using other 20xX loadouts (e.g. 20x500lb), the full loadout is dropped without need for a second ground attack waypoint.

Another issue that I've encountered is in the QMB: I've noticed that, for whatever reason, the Ta-152C and the Ta-183, when loaded with X-4s or R4Ms, will simply continue to fly their routes without attacking, even when the opposing (player's side, specifically) planes are entirely bombers/transports. This same problem also affects A6Ms equipped with bomb-rockets.

I'm not sure if any of these have ever been brought to your attention, but I figured that I should do so just in case.
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Old 09-19-2015, 03:39 PM
Pursuivant Pursuivant is offline
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Aboard the B-24D, and all other planes with turrets, it is currently possible to shoot off parts of your own plane.

Historically, almost all turrets, certainly all U.S. turrets, had automatic fire cutoff switches which prevented the guns from firing when they were pointed in certain directions.

http://www.ibiblio.org/hyperwar/USN/.../TURRETS5.html
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  #6  
Old 09-21-2015, 08:35 PM
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Janosch Janosch is offline
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Maybe some kind of "Fw 190 sticking in the mud" bug exists after all! Apparently on some servers, it's simply impossible to steer the 190 to the right while on the ground. It's probably some error on the mission setting, as it's still possible to steer normally in a quick mission. I tried to replicate the bug using a rudimentary test dogfight mission to no avail. I wasn't even using the differential brake functions, only a combination of rudder and brakes. More testing needed definately
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Old 09-21-2015, 09:01 PM
Baddington_VA Baddington_VA is offline
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I found the B24D has sometimes been unable to taxi a right turn.
It just stuck itself in a left turn, regardless of rudders and braking.

I have found wind can sometimes disable aircraft on the ground.
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