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  #1  
Old 06-11-2015, 07:11 PM
daidalos.team daidalos.team is offline
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In case you haven't noticed yet, one of the undocumented features is plane icons with arcade=1 option. One of the plane icon types will render the normal info plus planes throttle %, G-load, task and maneuver.

This was added to bust some myths like "AI always uses full throttle" or "AI can pull unrealistic Gs". Also many people seems to think that AI wingman doesn't defend the player like they did before. Task & maneuver info should make it clear that they do. They just don't hang always behind the player waiting for someone to come near. Instead the wingman will target enemy planes that are a threat to the player.

Hopefully it will also help to debug the AI behaviour in strange situations.
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  #2  
Old 06-11-2015, 07:44 PM
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wheelsup_cavu wheelsup_cavu is offline
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Location: Riverside County, California
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Taxi to Takeoff is still not working as it should.

The plane follows all the Taxi to Takeoff waypoints and then uses the "Normal/Original" TAKEOFF waypoint. After the plane raises its flaps the plane, which up to this point is still attached to the first Taxi to Takeoff waypoint, jumps to the "Normal/Original" TAKEOFF waypoint and circles back to attempt to go over the "Normal/Original" type of TAKEOFF waypoint again. If the plane misses the "Normal/Original" TAKEOFF waypoint it continues to circle at minimum altitude until it crashes into the terrain or it flys over the "Normal/Original" TAKEOFF waypoint. Once the plane flys over the "Normal/Original" TAKEOFF waypoint it continues on to the first NORMFLY waypoint.
(This discrepancy can be easily seen when you watch the waypoint line attached to the waypoints and the plane.)

This video show the problem. Unfortunately at the time I could not figure out how to get the waypoint line to show.

Source: https://youtu.be/mVvO3n62GCw


Wheels
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  #3  
Old 06-12-2015, 12:26 AM
Tolwyn Tolwyn is offline
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When I'm in the bomber's station and looking through the sight... FOV commands aren't working right.

Had some issues in the HE111 and the B24 with FOV commands. It only zooms in (smaller FOV) but doesn't come all the way back out. Also, manual FOV + and FOV - don't seem to work correctly either when looking through the bombsight.

It does seem that switching to Pilot view or other view kinda fixes the problem; but this could be problematic with a fully human-manned aircraft.

I have NOT tested with Pe8 or the other OPB & Type 90 MK1 sights yet.
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  #4  
Old 06-12-2015, 12:49 AM
Tolwyn Tolwyn is offline
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The old beacon course left/right keys shouldn't say "Right" and "Left" because now it a course of RIGHT 025 when you're already heading 060 will actually turn you left.

Just trying to avoid confusion.

Or if someone wants to help me out with understanding why the existing keys actually says LEFT and RIGHT.
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  #5  
Old 06-12-2015, 09:54 AM
BoloG BoloG is offline
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Join Date: Jun 2015
Posts: 3
Default No description text in Object Viewer.

Description text in objest viewer is missing regarding this aircraft:
all Ju-88s
all new P-40s
B-24D

Regards.
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  #6  
Old 06-12-2015, 12:18 PM
BoloG BoloG is offline
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Default Missing description text in objest viewer.

Description text regarding B-24D, all new P40s and all Ju-88s is missing in Objest Viewer.

Regards.
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  #7  
Old 06-12-2015, 09:29 PM
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Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
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One of the AI wingmen in player-controlled bomber formations is still forgetting to close his bomb bay doors after releasing them. All other AI planes in the formation will close their doors, except for one.
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  #8  
Old 06-13-2015, 07:53 PM
Tolwyn Tolwyn is offline
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Default Coop NTRK Track Issue

Player 1 is the HOST
Player 2 (ME) joins his plane. I happen to be in the bomber position.

Player 2 begins NTRK recording during the mission countdown.

Mission continues as normal, etc. Stop recording...

When playing back this NTRK file, the origin for Player 2 is never established and the camera at the start of track playback is stuck at the aircraft spawn point.

NTRK track attached.
Attached Files
File Type: zip 413_coop_ntrkissue.zip (246.3 KB, 1 views)

Last edited by Tolwyn; 06-14-2015 at 12:32 AM.
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  #9  
Old 06-14-2015, 08:59 AM
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CadMan CadMan is offline
Sturmovik since forever
 
Join Date: Oct 2007
Location: Christchurch, New Zealand
Posts: 28
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DS Server crashes

2x almost exactly same error as above:

Ds Completely locks up, needs exit to stop

java.lang.NullPointerException
at com.maddox.il2.objects.weapons.Bomb.start(Bomb.jav a:774)
at com.maddox.il2.objects.weapons.BombM26A2.doFireCon taineds(BombM26A2.java:265)
at com.maddox.il2.objects.weapons.BombM26A2.interpola teTick(BombM26A2.java:37)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.DServer.loopApp(DServer.java:1 83)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.DServer.main(DServer.java:436)
Exception in thread "main" java.lang.OutOfMemoryError
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  #10  
Old 07-03-2015, 08:28 PM
=VARP=Thor =VARP=Thor is offline
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Guys, big thanks for fixing 255+ limit for bridge destruction!
Cheers,
Thor
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