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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Thanks for Reporting that.
I think I have fixed these Problems now, But about the Bastard: The Fighters GUI now Completely works for me. I just didn't add it in. I Will upload v0.3.2 in the Signature soon, which will include the following Fixes: The Missing string also got Fixed, Including the Remove Quests Function. Bastard GUI -- About the Corvettes: Im also dealing with this Issue now strangely... I see no reason at all Why these Ships are now Inaccessible. But I will definitely try to Fix it. About the Endoria-1 Portal Issue: I Never thought something in my Mod would break an Portal, Maybe because some Script messed up or Something... But I will Look Into it, expect v0.3.2 in no Time
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 02-14-2015 at 02:37 PM. |
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#2
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Great, happy to help. I look forward to 3.2 and continued testing.
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#3
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Updated Sig. But I think the Corvette Issue still remains, its on My "Fix-This-Without-Making-More-Errors" List tho, atleast its now in English. Pretty weird tho, I Think I need to think of an more clever way to "Bypass" this.
Well, I Didn't come around to test out the Endoria-1 Torr portal, still needs to be Done. In this Quick version update I just focused on the bug fixes and An new Mission Type. Have Fun
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#4
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Haven't had much time to play but I did find something unusual regarding corvettes. I find that if I drag the ship to the box where the avatar picture would go once you assign a pilot to a ship, it will fall into a hanger slot and can be used. I launched both the Butcher and the Cavalier. The Cavalier had no problems but the Butcher refused to dock. Only way I could coax it back in was to leave the sector.
I did go through the code and I see you made some changes from GW's original "Carcasses". I thought maybe you didn't flag them as Interceptors but far as I can tell you have them set up correctly. |
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#5
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More testing done today.
The FTU attack scripts seem to be working but I could not test it fully (see below) The new Plasma cannon works, the error of the Black Hole particle cannon is fixed. I am basing my testing in Endoria 1. When I try to exit a portal more than one system away my game crashes. I have tried all possible routes and the same error occurs. I have tried it in 3 different motherships (Silver arrow, Radamanta, Rhino) to the same effect. I exit Endoria 1 to the next system with no problem, when I attempt to leave that system I crash with the following errors: (last lines from Logfile) LoadFromStream_SceneStuff: result: Ok! (13:02:16) (INFO) LoadFromStream_MusicPlayList: result: Ok! (13:02:16) (INFO) TeamStorage::RestoreTeam() [EXCEPTION] 0x76bec42d (Unknown error.) [EXCEPTION] [INFO] Memory Usage = 242.203125 Mb [EXCEPTION] [INFO] heapchk return = -2 HEAP Ok The loading screen gets to 1/2 a bar full, the game crashes and I get a popup box stating: Microsoft Visual c++ Runtime Library Runtime Error! This application has requested the Runtime to terminate it in an unusual way. |
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#6
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Hm, is the ScriptErrors file also completely empty?, and the Last lines are not always the most helpful ones, Would love it when it would be the Full logfile.
Maybe try New Game?, This seems very Strange...
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#7
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Tried a new game and no problems flying multiple portals. The GIU on the hurricane is insane. Sadly it handles like a drunk bathtub.
Maybe the crash from my old save has something to do with a quest in my log or some old code from previous versions, dunno. I am going to take a little break because starting over those forced story scripts yet again, I just don't have it in me atm. Attached is the logfile of my old save. I am flying a silver arrow make two transitions then crash. |
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#8
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I remember I had a few problems with docking too. It depends on size (collision spheres) of a fighter, hangar positioning on 3D model and docking vectors. if a fighter starts to dock and then stops or bump away, usually a few docking vectors adjustments are enough.
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