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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Well, first off, you should compare the unmodded vs. the modded files.
It does not hurt understanding what's going on, but you'll find that I either split the files with includes, or, marked these changes up for easy identification. As long as the code is similar in the Dark Side, it should run without changes - so it's mostly copy-paste the changes to their corresponding files in Dark Side. Good luck! |
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#2
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So I have it working. All I did was take your mod, copy in the Items.txt and Logic_hero.lua from the darkside ses.kfs.
Then I added the ==new_items.txt to the items.txt. And I also added to the Logic_hero.lua the info to give my saves the items upon load. I think this way lets me keep the artifacts from darkside, but if there's any other darkside specific file I should preserve that you can think of let me know. [e] I need up update the new_scripts file to include Darkside units. Do you know where I can find a list of the units and there normal price in the ses.kfs? Last edited by Boozie; 02-09-2015 at 02:58 PM. |
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#3
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There is no list per se. You need to enumerate all .atom files. Some aren't used in the game though (i.e. battle-only atoms).
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#4
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Ok that's fine. I see the cost is in the file as well. I will just populate on a as needed basis instead of trying to compile everything. Thanks.
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#5
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You're on the right track, keep it up!
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#6
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I'm all systems go at this point. Once I figured out what the different files did, it wasn't hard to make the changes. I could never write the code you have in there, but modifying very small parts of it or copying it in to Darkside files is a breeze.
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#7
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Cool, congrats!
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