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#1
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Reasons: Mud moving, landing strips, and low altitude graphics in general. It changes a lot. Obiously, if you are going to play in the clouds, there is no practical use for anisotropic extensions. |
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#2
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It doesn't change too much.
Object rendering doesn't change. Draw distance doesn't change. If anything, AF makes it HARDER to see ground objects, not easier. Here's what's happening: for every FRAME your GPU renders, it takes what you're about to see and routes it through the filter, then it sends it along the pipeline to the output. This happens OUTSIDE the game rendering engine. If you have cycles to spare, more power to you. But I'd take 3fps more to just have awesome looking trilinear filtering, thanks. |
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#3
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Actuallly, a lot of moiree effects dssappear with anisotropic filtering. Things look much more real... at ground level. Try to make a landing approach with and without.
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#4
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AF is highly beneficial when flying at low altitudes, where the ground textures are viewed at large angles and high mip-map settings has no effect. Without AF, ground textures looks very muddy and washed out at low altitudes. Of course, if you're up above the clouds all the time it doesn't matter since the viewing angle favors mip-mapping layers, but it makes a huge difference down low.
At any rate, I reverted back to a previous driver and things are in order again. Seems that the new Omega driver for AMD cards is defective. GPU scaling doesn't work and it's selection mechanism in the CCC is bugged (even preventing use of the old non-native resolution workaround), and changing settings shows no effects in OpenGL apps, including AA, AF, and multilinear filtering. |
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#5
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Runway/airstrip tiles benefit from this setting the most, they extend the rendering full length instead of @ 50m from the pilots view making landing a more pleasurable affair visually. Terrain in general is sharper at all distances and looks better than an out of focus fuzzy distance render with the lesser settings. |
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#6
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i have something to ask
when i put in the conf.ini water=3 or 4 value the value returns to 1 when i play the game and the only value the game accepts is 2. why the game does this? i have the amd r5 200 graphics card Last edited by shelby; 02-26-2015 at 05:36 PM. |
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#7
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Nvidia can use 1 2 3 4 There's already a thread about this on here recently. http://forum.1cpublishing.eu/showthread.php?t=229113 Last edited by KG26_Alpha; 02-26-2015 at 09:05 PM. |
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#8
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