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Tips and Hints Different solutions, tips and hints.

 
 
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Old 12-12-2014, 05:17 AM
Shadowcran Shadowcran is offline
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Some creatures are very good vs the Towers:
Before I begin, yeah, melee creatures next to the towers can wreck them good, but getting there can be a lesson in futility. The ones I'm mentioning below are flying or ranged units capable of wrecking towers.

Ents and Ancient Ents both hit the towers with the insect swarm hard. Plus, they're expendable. Who cares if they get killed as they're borderline worthless in regular battles? However, they tend to last in these tower battles as well. Keep them in garrison primarily for tower battles.

Dwarven Catapult. This should have been obvious to me from the start...but it wasn't.

Any dragon. Red and Black being better than Emerald, who I feel is the best in the regular battles.

Griffins. Buff them up, heal them, it doesn't matter. Sic them on the towers and don't concern using them on regular units unless they're in the way.

Dwarven Alchemist, but ONLY with fire bottle. After it's used, either give them the "Gift" or, like I do, have them assault the brown gremlin towers as they're ability to range through creatures to hit the tower thus damaging them both is the best use of them.

Unless you're going for zero units, the dwarves all make good tower assaulters due to their "hardiness" plus being expendable. As a mage, these are what I use for towers. I wait til I'm at a dwarven castle, replace my regular units with the expendables and easily rush the battle.

Giants- Otherwise, don't waste a cent on purchasing them.

Last edited by Shadowcran; 12-12-2014 at 05:24 AM. Reason: Extra Information
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