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Old 11-02-2014, 01:40 AM
Treetop64's Avatar
Treetop64 Treetop64 is offline
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I agree with what IceFire talks about.

Frankly, what is needed is more of a personal adjustment to the perception of what "Ace" actually means within the current AI routines. Ace AI pilots aren't merely the pilots with five (or ten) or more kills. Ace AI pilots are the rare gifted ones that an individual player may only rarely or never run into. The ones who can get in, get kills, and get out almost at will. Correspondingly, Ace AI pilots should be every bit as difficult to fight against as Pugo describes.

A lot of the problem arises when players use old campaigns with the AI skill set according to how the AI behaved in older versions of the game, prior to the re-write. Now, with the new AI routines, it is perhaps necessary to reset AI skills to lower levels in the legacy campaigns and ensure they set accordingly in newer ones.
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Old 11-02-2014, 03:13 AM
Riksen Riksen is offline
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Default more control over the ai

In my humble opinion, the AI are good enough and most of the time offer a good level of challenge. One thing I do want is more control over ur squad when u r leading. It seens that regardless of what I do the ais will always break off from the formation and engage the enemy. Maybe, they could implement something that would prevent the ai from breaking formation unless being told to by the cover me command or when being shot at. This would give a much better control of the fight when u r leading. Another problem is the break and rejoin.... Maybe we could have a rejoin that would actually make the ai literally abandon whatever it is doing to get back to u and a break formation that would make it fend for himself. The unresponsive ai is the only thing that bothers me when playing offline ...

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Riksen
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Old 11-02-2014, 08:07 AM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by Riksen View Post
In my humble opinion, the AI are good enough and most of the time offer a good level of challenge. One thing I do want is more control over ur squad when u r leading. It seens that regardless of what I do the ais will always break off from the formation and engage the enemy. Maybe, they could implement something that would prevent the ai from breaking formation unless being told to by the cover me command or when being shot at. This would give a much better control of the fight when u r leading. Another problem is the break and rejoin.... Maybe we could have a rejoin that would actually make the ai literally abandon whatever it is doing to get back to u and a break formation that would make it fend for himself. The unresponsive ai is the only thing that bothers me when playing offline ...

Regards
Riksen
Even though they automatically form up on you after taking off, simply order the AI to rejoin after you take off anyway, and re-issue the order every ten or fifteen minutes or so (the persistence of the player-issued command "times out" after a while). Also, particularly if you're flying bombers, issue the order again before crossing any waypoints approaching the target objective. They'll stay with you unless directly attacked or damaged, or ordered to do otherwise.

Very handy when flying bombing missions and you want your flight to stay in formation and drop their payload on command simultaneously.
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