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#1
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Probably not, as usual, due to amount of new content.
But HSFX team will certainly release a new compatible version within days after the new patch is made available. |
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#2
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Or weeks at the most. They are usually pretty godd with it. That is one reason why I prefer HSFX as far as mods go. I have a seperate insdtall for SAS though because I like some of their stuff too. |
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#3
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Dang, BC. Thought you jumped ship.
Nice to see ya. |
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#4
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Certainly it's not for 4.13, but it seems like it wouldn't be too hard to create the various radio navigation/blind bombing aids that were used during the "Battle of the Beams" over England and Germany during 1940-41, and afterwards.
Nothing would be needed in terms of graphics, but new "beam lines" would need to be added to the appropriate maps, and some programming and research would be needed. Possibly it would be necessary to set up new features in the FMB to allow mission builders to center blind bombing aids like Knickbein, X-Gerat or Gee over a particular map location. While it might be too much work to figure out all the Gee charts for a particular map, it seems like it wouldn't be too much trouble to model Lorenz, Knickbein, X-Gerat, Y-Gerat, and so forth, since they were automated systems that just produced dots, dashes or steady tones depending on the plane's location. Jamming systems against these blind bombing aids would take more work in terms of programming. Ground controlled blind bombing or radio navigation systems would also take more work, since there would be some AI and voice-programming work required. Adding these blind bombing aids would make it more fun to fly night bombing missions, because you could actually find your target. Long range radio navigation systems could also be used to make large and otherwise featureless maps, like a hypothetical map of the North Atlantic or Western Approaches, interesting. |
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#5
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As far as night bombing along a beam would be just a technical exercise to say "I did it".
The same thing can be emulated without all the extra work by using a map icon with a bomb drop on it. I don't think it will be used that much probably as much as carrier navigation is used, the learning process usually out weighs the impatience of the user to shoot something down and go land back on deck. http://www.fisthistory.org/Ships.htm I just would like to think improvement and bug fixes are being implemented rather than a feature that's being done for the sake of it and not ever used (tipping V1's) as an example. . |
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#6
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Knickebein would be very easy to model - just use the existing waypoint modeling in the FMB, limit it to a straight line, and link it to a sound effect that fades from dots to pure tone to dashes as you deviate from the course. X-Gerat would be almost as easy to model - straight-line waypoint like for Knickebein for the Weser signal, with three intersecting straight line waypoints linked to sound effects to simulate the Rhine, Elbe and Oder signals. Modeling the special X-gerat bombing clock would be a chore, though. Quote:
But, it seems that with each new release DT gives us a mix of things - bug fixes, one or two new planes, a few new flyable and improved planes, a few new ground objects, and some other things. I was suggesting that some of the blind bombing aids might be relatively easy additions to "other stuff" for 4.14 or a later addition. |
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#7
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https://www.youtube.com/watch?featur...375wFH-Sg#t=40
Is this view option still a possibility? Or have I not found the option in the current 4.12.2m game. |
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