Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 10-14-2014, 01:50 PM
Oscarito's Avatar
Oscarito Oscarito is offline
Approved Member
 
Join Date: Sep 2009
Posts: 32
Default

Probably not, as usual, due to amount of new content.
But HSFX team will certainly release a new compatible version within days after the new patch is made available.
Reply With Quote
  #2  
Old 10-26-2014, 12:09 AM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Quote:
New features
• Total overhaul of most bombsights
• Added new 'realistic bombing' difficulty option to toggle between realistic/simplified
bombsight inputs
• Bomb release mode keys added
• New bombardier & co-pilot position that can be manned in online coops
• Added momentum from asymmetric bomb loadouts
• Rocket release mode key added
• Course autopilot added to Luftwaffe planes
• Added working PDI lights (red, green white) to many Russian bomber pits
• Ordinance camera added
• Added target height to minimap ground targets
• Added gunner's multifunction key. Used for opening hatches, canopies, raising &
lowering guns.
• Added gunner reloading if gun has magazines
• FMB showing proper skin of ground objects depending on the World.camouflage
• Added FMB scrolling between different units in object windows for chiefs
• Added bombardier cockpits for all Pe-2 variants
Added QMB option for player to chose his position in the flight
• New IJA, IJN, Dutch, USN & USMC regiments
• Added Icon settings to GUI Misc
Added option that Icon range can be shown in meters or feets
Added differential brakes
• Added over 100 new loadouts for Russian planes including RRAB cluster bombs and
flares
• Bomb loadouts added to Doras
• New loadouts added to Ju-88 A-4
• New rear gun station added to Ju-88 A-4
• New 3D meshes for some British bombs
• Added new conf.ini option Use3RendersUI=1 that will render UI with 1/3 width.
Added new misc option for rendering info HUD at the bottom of the screen.

New maps
• New Britain & New Guinea (September 1943)
• New Britain & New Guinea (June 1944)
• Svalbard
• Tobruk
EXCELLENT!!!

Quote:
Originally Posted by Oscarito View Post
Probably not, as usual, due to amount of new content.
But HSFX team will certainly release a new compatible version within days after the new patch is made available.

Or weeks at the most. They are usually pretty godd with it. That is one reason why I prefer HSFX as far as mods go. I have a seperate insdtall for SAS though because I like some of their stuff too.
Reply With Quote
  #3  
Old 10-26-2014, 03:16 AM
Treetop64's Avatar
Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
Default

Dang, BC. Thought you jumped ship.

Nice to see ya.
Reply With Quote
  #4  
Old 10-26-2014, 01:42 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Certainly it's not for 4.13, but it seems like it wouldn't be too hard to create the various radio navigation/blind bombing aids that were used during the "Battle of the Beams" over England and Germany during 1940-41, and afterwards.

Nothing would be needed in terms of graphics, but new "beam lines" would need to be added to the appropriate maps, and some programming and research would be needed. Possibly it would be necessary to set up new features in the FMB to allow mission builders to center blind bombing aids like Knickbein, X-Gerat or Gee over a particular map location.

While it might be too much work to figure out all the Gee charts for a particular map, it seems like it wouldn't be too much trouble to model Lorenz, Knickbein, X-Gerat, Y-Gerat, and so forth, since they were automated systems that just produced dots, dashes or steady tones depending on the plane's location.

Jamming systems against these blind bombing aids would take more work in terms of programming.

Ground controlled blind bombing or radio navigation systems would also take more work, since there would be some AI and voice-programming work required.

Adding these blind bombing aids would make it more fun to fly night bombing missions, because you could actually find your target.

Long range radio navigation systems could also be used to make large and otherwise featureless maps, like a hypothetical map of the North Atlantic or Western Approaches, interesting.
Reply With Quote
  #5  
Old 10-27-2014, 03:08 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

As far as night bombing along a beam would be just a technical exercise to say "I did it".

The same thing can be emulated without all the extra work by using a map icon with a bomb drop on it.

I don't think it will be used that much probably as much as carrier navigation is used, the learning process usually out weighs the impatience of the user to shoot something down and go land back on deck.

http://www.fisthistory.org/Ships.htm

I just would like to think improvement and bug fixes are being implemented rather than a feature that's being done for the sake of it and not ever used (tipping V1's) as an example.















.
Reply With Quote
  #6  
Old 10-28-2014, 11:28 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by KG26_Alpha View Post
As far as night bombing along a beam would be just a technical exercise to say "I did it".
It would be an extra layer of realism for those who want it, and modeling at least some of the blind bombing aids seems like a logical step for DT since they've already created other navigation aids, as well as AI and GCI radar.

Knickebein would be very easy to model - just use the existing waypoint modeling in the FMB, limit it to a straight line, and link it to a sound effect that fades from dots to pure tone to dashes as you deviate from the course.

X-Gerat would be almost as easy to model - straight-line waypoint like for Knickebein for the Weser signal, with three intersecting straight line waypoints linked to sound effects to simulate the Rhine, Elbe and Oder signals. Modeling the special X-gerat bombing clock would be a chore, though.

Quote:
Originally Posted by KG26_Alpha View Post
I just would like to think improvement and bug fixes are being implemented rather than a feature that's being done for the sake of it and not ever used (tipping V1's) as an example.
I agree. If I ran the show, I'd prioritize bug fixing first, upgrading current planes second, adding new planes third, and "other stuff" last.

But, it seems that with each new release DT gives us a mix of things - bug fixes, one or two new planes, a few new flyable and improved planes, a few new ground objects, and some other things. I was suggesting that some of the blind bombing aids might be relatively easy additions to "other stuff" for 4.14 or a later addition.
Reply With Quote
  #7  
Old 10-29-2014, 01:47 AM
wWwebBrowser's Avatar
wWwebBrowser wWwebBrowser is offline
Approved Member
 
Join Date: Feb 2014
Posts: 8
Default

https://www.youtube.com/watch?featur...375wFH-Sg#t=40

Is this view option still a possibility? Or have I not found the option in the current 4.12.2m game.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.