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  #1  
Old 09-14-2014, 01:14 AM
dflion dflion is offline
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Smile V4.13 User Guide preview

Thanks Alpha for the 4.13 User Guide preview.
Good to see a AI Ju88C2 (early night fighter). All flyable aircraft looking forward to fly, especially the Liberator (my father flew one in WWII).
I am glad to see you have put a bomb load on the Dora. What about a centre drop tank too?
I am very happy with new maps especially New Britain & New Guinea 43/44 - I am currently working on a large Zero campaign in this area. Good to see Tobruk.
You have a typo under 'New Ground Units' 2cm Flak 38 Vierling' is repeated twice.
All bombsight mods look very good.
Just like everybody else, I would like to see the following AI aircraft, Lancaster, Kawasaki Ki48 II (Japanese medium bomber).
Flyable aircraft - Typhoon, Spitfire XIV, Zero A6M3 'Zero-Sen' (with rounded wing tips), Radar equipped night fighters - Mosquito, Ju88C6 etc. etc.
DFLion
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  #2  
Old 09-16-2014, 02:00 PM
tityus tityus is offline
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Great news the vertical alignment of the bombsight in 4.13.

The next great thing I'd like to see related to bombing is a "flag like marker" that would appear on impact and mark where the bomb contacted the ground. (training bomb, if you wish) and if that was able to log its position on eventlog - even better.

That would really facilitate training as it would allow us to better judge the training bomb runs by seeing a mark that is in sync (servers/clients) what doesn't always happen in tracks and all clients.

Nicely done, guys!
té mais
tityus
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  #3  
Old 09-16-2014, 08:56 PM
ecosta ecosta is offline
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Hi
I would suggest some improvements to the IL-2:

- Channel Map;
- Add radiator axis device link;
- Implement mixture axis;
- Implement more than 4 game controller (today IL-2 is limited only 4 devices);
- Possibility to open map second monitor.

The best regards

=BLW=Ecosta
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  #4  
Old 09-17-2014, 09:32 AM
optio optio is offline
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How difficult would it be to increase the limit of time compression? For some of the larger maps x8 isn't enough, at least for me. It would be great if the limit is raised to x16 or x32
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  #5  
Old 09-17-2014, 09:38 AM
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Vendigo Vendigo is offline
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Quote:
Originally Posted by optio View Post
How difficult would it be to increase the limit of time compression? For some of the larger maps x8 isn't enough, at least for me. It would be great if the limit is raised to x16 or x32
You can choose extra fast time compression with black screen by pressing Ctrl+F (but I am not sure whether I assigned that button combination myself or it was pre-assigned).
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Old 09-17-2014, 11:36 AM
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Feathered_IV Feathered_IV is offline
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Any word on the scale of the New Guinea map?
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  #7  
Old 09-17-2014, 11:52 AM
_1SMV_Gitano _1SMV_Gitano is offline
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should be 3:4 scale
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  #8  
Old 09-19-2014, 03:48 PM
optio optio is offline
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Quote:
Originally Posted by Vendigo View Post
You can choose extra fast time compression with black screen by pressing Ctrl+F (but I am not sure whether I assigned that button combination myself or it was pre-assigned).
The problem with that is when the game brings you back to real time when approaching an enemy and if you have realistic navigation on, you have real trouble figuring out where you are. It's virtually impossible when you are flying over water.
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  #9  
Old 09-23-2014, 12:14 AM
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wWwebBrowser wWwebBrowser is offline
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Just finished the PDF, looks good DT, not a bomber lover, but B-24 looks great, and the new sights/w the co-op options adds a new level of realism. And I'm looking forward to gunners having to rearm/reload cartridges.

A nice 19 pages of some thing to look forward too.

Thanks
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  #10  
Old 09-17-2014, 01:36 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by ecosta View Post
- Add radiator axis device link;
Keep in mind that some planes didn't have fine control for the radiator/cowling flaps. Some had fixed slider settings, others just had "open" and "closed" positions.

But, even if there's not axis-like control for radiators, a long-standing bug is that you can always cycle through the radiator control settings as if they were on a pivot rather than a slider, in a way that's unrealistic for the mechanical controls involved.

That is, you should only be able to go from 0-100% open (possibly in steps) and then back from 100-0%. Currently, you can go from 0-100% open (in steps) and then immediately back to 0%.

Quote:
Originally Posted by ecosta View Post
- Implement mixture axis;
Again, not all planes had the option of allowing infinite levels of control over mixtures. Some just had "lean" or "rich" options, and some had automatic mixture controls. This is well modeled in the game.

Quote:
Originally Posted by ecosta View Post
- Possibility to open map second monitor.
This is an interesting idea. What would make it more useful is the option of having a different point of view (not just full map view) on the second screen, so that you could say, get a sense of what your tailgunner sees. In any case, this option could be seen as an unfair advantage in online play, so should have the option of being disabled in server settings.

Currently, the map overlay slightly interferes with your vision in one way or another, which is, IMO, realistic, since pilots had to split their attention between flying the plane and looking down at a map on a knee pad if they wanted to navigate.
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