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#1
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When ships are put to sleep and then wake up when attacked this could also trigger an ai routine to go evasive or at least turn maybe,
the problem is then they have to perform an anti collision routine or they could all start colliding with each other if you have a sizable convoy or fleet. This has been proposed before along with men jumping overboard using the column ai that run away when attacking vehicles. Shipping damage isn't all hit and sink, I have missions where they have been hit and are slowed up due to flooding but don't sink. The rest is more like a ship sim that an aircraft one though. |
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#2
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This was a video from 2009. Cannot remember where I read that, but I think that DT was reworking ships AI.
__________________
Bombing smurfs since a long time ago... |
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#3
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That was 4 years ago.
Shame it hasn't made into the game............yet |
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#4
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Quote:
Quote:
You can currently get slowing, listing and oil slicks if a ship is damaged, and certainly individual guns can be knocked out, but other elements of ship damage aren't included. IL2 will never be a ship sim, but it's possible that some additional aspects of damage, such as fire spread or secondary explosions might be included in the future. |
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#5
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Oil slicks? Haven't seen these before.
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#6
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From what i can see DT has many working projects so il2 is going to be the must have WW2 simulator
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#7
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Quote:
Quote:
Quote:
On older titles like WW2 fighters, Mobile AA will get away from your straffe pass evading your attack. On both cases it was very pleasant to see, and make ground ttacking far more challenging than remembering how to set bomb fuses... |
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#8
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In CLOD no amount of zig zagging from shipping ever made me miss. Its a nice feature but made no difference for me from Stuka dive bombing to skip bombing in a Blehiem. Same with vehicles/columns etc etc. As you say it looks more interesting/realistic/authentic but end result is kaboom !!! Cheers |
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#9
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Now, implementing a routine to execute a tight turn when under aerial attack, won't be that difficult. Seeing the same scene as on the aerial photos taken from airplanes ataking the japanese carriers on Midway, will be nice. It will just take a bit of care on the mission building part not to put them too close that they will collide while doing tight maneuvers. Actual code is so crude, to the point that I make once the mistake of putting the next waypoint 180° from the ship course... it actually turned 180° instantly while waiting on deck to take off. It was nauseating. |
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