![]() |
|
|||||||
| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
BatCycle! I like that and I use it alot even after the whitehill. Right now with 26 bats and few spells it's alot of fun
As for the whitehill fight, when I did it I didnt know that you can do only 1 fight. So I gathered all 3 close to each other and was planning to keep 10 rage and most of my mana for the second fight, and do the same for the third fight. However without saving rage or mana it could indeed be much easier even without the bug. About other spells that will work for no loss strategy I think that Demon Portal r2 will be beast. With r2 the spawned demons should have more then 1400 leadership and if you get executioners thay will eat everything like it's a piece of cake |
|
#2
|
|||
|
|||
|
I gotcha on the Whitehill fight - taking all 3 out would be a lot harder since you'd want to chain fight them like you were setting up to do and attempting to conserve Mana.
The only problem with Demon Portal level 2 is the randomness. When I tested it, I kept getting Imps / Scoffer Imps (I think once I got a Cerberus) and since the total Leadership of two Level 1's exceeded a single Level 2 then it was better to go with two casts @level 1; however, as you mention, if you can get a single Level 4 unit, then the fight will be easy - I just wasn't so lucky. Going with Chaos Level 1 will ensure that you have Meditation Level 2 at Daert Level 5 (4 if you're lucky) for 2 Demon Portal level 1 casts. I would not pick higher than Level 1 Chaos until you defeat the Dwarven Shelter stack so that you can either pick Meditation Level 2 or Chaos Level 2 as the situation is warranted for the Elven and Human stacks. Give yourself some flexibility so that if you are lucky and can get a Level 4 Demon troop then go that route. If you can't then go with more Mana. /C\/C\ |
|
#3
|
||||
|
||||
|
Finished at last! 133 hours later and I'm finally done with my Impossible Demoness No-loss game. I found it challenging in the early game and then again from about fight 120-180, but after that it was very easy and as others have mentioned the final fight is a walkthrough. You'll need Teleport 3 to do it though (at least the way I did it).
Level 74, 131 quests with about 3-4 I couldn't be bothered finishing including the Demon lords of Helvedia. 451 fights which is at least 20-30 less than I could have done with all the various pointless upgrade fights I had available, but I knew the xp wouldn't add up to much so I didn't bother. Basically I used Dark Paladins, Demons, Wizards, Demonologists and Dragon Riders for the last 100-200 fights, but I swapped the Dragon Riders for Executioners for the final fight. My Wizards have ended up doing an absurd 41% of my total damage due to insanely overpowered Halving ability. With Fortune's Smile my troops were doing about 90% crit at the end. In the final fight I just used Teleport 3 every turn to put one of the tanks in a corner, which would do about 10k damage per whack. Then all I had to do was time it so that there were some junk enemy units on the battlefield when I killed the Spirit (dwarves) and then I could Phantom + Resurrect to my heart's content. I really enjoyed King's Bounty Dark Side but I doubt I'm game for a second run-through anytime soon (famous last words!) Hopefully the devs will patch it so that the other two races have a chance at no-losses, else it'll be Matt's mod. I thought that this was easily the best KB game since Armored Princess. My only complaint is that is so loooooooooooong, but I loved the Shelter concept and a couple of the late islands, especially Aralan, were as much fun as the first three islands which I thought were probably the best. For a game with 450 fights I didn't feel like I was grinding pointlessly very much. Sure there were a few bugs and I did get some CTDs very occasionally and having to reload a frozen battle from time to time, but overall it is very stable. This is a real return to form for the King's Bounty series after the mediocre Warriors of the North. Well done, devs! That was the best $25 I ever spent. |
|
#4
|
|||
|
|||
|
Good job, mate, good job
I am also not so keen on a run soon, cause I am moving to another city and I will be quite busy + I may not have internet for a while - we will see how long, depends on how quickly the company that installs it reacts. Could be just a few days, could be a week or two. I still have internet at work, so when I'm doing the night shifts, I will be lurking around, checking on Matt's progress. That guy can think really constructively and there is much sense in his ideas.
__________________
|
|
#5
|
||||
|
||||
|
I had a try at Daert and managed to get to the Shelter using the 2 Vampire trick. I also managed to destroy the Dwarven stack (no ranged units) by running the vamps around and hitting the enemies with their last move of a turn. Took 109 rounds.
|
|
#6
|
|||
|
|||
|
This is a very hard battle. I think the closest one to finishing it with minimal scanning was Impy, who proposed to restart till you get magic spring and play with diversion for a trap. Then again, you need to kill the elves quickly, and drop the fauns to 1-2 so that they don't damage you much while you're flying around with magic spring on you. Will take many turns, but it is perfectly doable.
However, I don't know if magic spring would be enough to get you through the human stack. They have way too many ranged units...
__________________
|
|
#7
|
|||
|
|||
|
I can't even brute force it with losses. With 100+ fairies and 24 werewolves, it's only a matter of time before they catch up to my vampires or wipe my sacrificial tanks. Werewolves can also mass fear my shock troops, so it's back to crappy 2 vampires doing little damage. This run through I had level 2 traps which is actually really good for damage but too many units and fairies can hover over the traps.
I don't really like modding the game, nor would I like to start easier than impossible. Even if I kept re-starting, I'm not sure what would win easily since even phoenix might get overwhelmed. Sad about this. I wonder if the devs plan on releasing a patch soon to address this. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|