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#1
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http://en.wikipedia.org/wiki/Corpo_Aereo_Italiano "The "Italian Air Corps" (Corpo Aereo Italiano, or CAI) was an expeditionary force of the Italian Royal Air Force (Regia Aeronautica) that participated in the Battle of Britain during the final months of 1940 during World War II. The CAI supported the German Air Force (Luftwaffe) and flew against the British Royal Air Force (RAF). The CAI achieved limited success during its brief existence. In general, the corps was hampered by the inadequacy of its equipment." And so forth. Aircraft covered by the N-G agreement are never going to appear in an official IL-2 1946 release unfortunately. That ship sailed many years ago. Fortunately we do have a solid selection and a few more American types can still be added from Curtiss for example. BoS will likely eventually subsume most of the interest that I still have with IL-2. But with a new patch on the way and some exciting new content, IL-2 4.13+ still has some life left in it I think. We had 50+ players on Battlefields1 on Hyperlobby last week. It's not dead yet and we can have so much fun playing so many different theatres.
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Find my missions and much more at Mission4Today.com |
#2
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I'll go out on a limb here and say I'm still hopeful that one day, maybe one day the situation might change but for the moment I still love what Team Daidalos does for this great flight sim. That's my 2 cents. Keep up the great work TD Thanks. |
#3
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It unfortunately will not change. Not for this product. But as you can see other products that have shipped since then haven't run into the same problems... War Thunder and surely anything that comes from IL-2: Battle of Stalingrad would offer a kick at this stuff again. The legalities surround only Pacific Fighters and the rest of the original IL-2 product and that includes TD patches.
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Find my missions and much more at Mission4Today.com |
#4
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#5
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Battlefields1 is an arcade server (open cockpit, padlock etc) and thus not a good indicator of anything. When there are no players left on at least halfway decent servers, on hyperlobby or not, then the game is dead. As it is, realistic servers are still drawing people in!
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#6
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Just for the record, IL2 appeared in a time where something like it was hungered for.
It raised the bar so high, that any new product that tries to emulate the same level of success, can't go that further away from the il2 general concept. Right now, the market is going on the respawning way, not the cooperative way. It is more like having a quicky, and forget about the fullfilling life. |
#7
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We still have players interested in playing on a regular basis. That's a good thing. Even if it doesn't fit some narrow definition.
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Find my missions and much more at Mission4Today.com |
#8
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While I prefer more difficult settings for some things, the whole notion that "more difficult = more real", and strident comments like Janosch made, is what is slowly and surely killing this genre.
"Hard core" players have always made up the minority of those playing the IL2 franchise, yet, because we screamed the loudest on the various forums, the game (yes it is a game guys) became more and more a niche playground for those the like the most difficult, if not the most realistic, settings. Thus, the majority of players that paid the bills for the thing in the first place, were left behind, and by and large went offline or stopped playing altogether. Any future combat flight sim has to be scalable and inclusive of all game play types to be successful, otherwise we end up with two totally divergent camps, study sims like DCS that offer little content for big bucks, or arcade shooters like War Thunder, neither choice is acceptable to the majority of players that made IL2, to this day, the best WW2 virtual air combat title ever.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#9
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Let's shoot down one misconception, shall we? Realistic settings do not in itself equal more difficult gameplay. Realism makes the gameplay deeper and more interesting, and some things actually become easier! It is easier to make a surprise attack on a realistic server (at least since things like dead low 6 exist), it's easier for jabos to sneak on deck, if all opponents are at 5000m or so, and you actually gain some advantage from the excellent cockpit visibility of planes like P-51D, since cockpit graphics cannot be turned off, et cetera.
With realistic settings, the learning curve can be bigger than with arcade settings. However, in online conditions, difficulty ultimately comes from other players. Let's not forget that the "difficult" settings apply equally to all your opponents and teammates! I have absolutely no doubt that if servers like bf1 suddenly changed to full or 90,44% real, people would adjust in a relatively small amount of time. Why anyone would buy Il-2 '46 today (or more importantly BoS) just to play them on arcade settings is beyond me. There's no use in directly competing with games like War Thunder. |
#10
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Who decides what is a misconception? I learned to fly in real airplanes before trying flight sims, and – in my opinion – many “realistic settings” are not realistic at all, while others represent simply more workload. Generally speaking, I agree with El, above. I play offline, and I play my way, without asking other people to share my tastes.
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