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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I played the game from the first week of early access as a vampire, Daert at the start had 2 necromancers (on the side note his attack does more damage than it should do) and I don’t remember how many ancient vampires (they have +100hp and can regenerate), but it was breeze on impossible without losses from the get go. If you could get even 1 necromancer at the start that would change the game enormously, he has 3 rise dead, that alone would keep enemy units busy for most of the battle.
Bagyr has access to Veteran orc, regular orcs, hyenas and goblins (and by access I mean to pick them up, no buying), since I’m writing this from work I can’t check exactly the name of them, however they have only 10HP! that I remember, any dwarf farts and he dies. He definitely needs shaman to keep him alive since there is no other way to keep him healthy. |
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#2
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Wow, there does seem to be quite an imbalance between starting Demoness and Orc / Vampire.
Okay, I'm down to the final boss fight! 509 no loss battles in and I'm level 74. I've been basically playing my "no res" party since level 30 or so of just ArchDemons and Dragon Riders. I've tried a couple of fights with the boss and so far it is hard to prevent damage (about 4K worth in one shot from the big boss) - I've tried just Dragon Riders a couple of times, just ArchDemons a couple of times, and both together. I'm a glutton for punishment, though, and I'm going to see if I can try to do it with just that group of units. I used up all my Ancient Knowledge scrolls, but have 10M gold. So I guess I could fight the Golem in the Shelter (@500K a pop) and try to get to level 75, not that it would make that big of a difference. I do have a scroll that gives you -20% Leadership so I'm going to use that one and then I forgot that I have at least 1 each of all the other scrolls (or can go buy them) so that I should be able to go in with +10 Attack, Defense, and Intellect, +15% Critical Hit, +30 Mana / Rage (I guess I need to learn Calm Rage) to max out my hero's stats. So we'll see how it goes, if I can't win with no loss using that group, then I have plenty of money to go buy other troops... /C\/C\ Last edited by MattCaspermeyer; 08-29-2014 at 04:42 AM. |
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#3
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Hurray!
I basically just went with what I had and just went with a single stack of 43 ArchDemons and was able to finish off the big boss! I didn't even use any Wanderer Scrolls. If any one wants to know strategy, let me know. 510 total no loss victories! I posted pictures of the victory, my final score (only 600, oh well), and my combat statistics for the game so you can see what I used. I tended to still sail around a lot, so that's probably why it took so long (I was being cheap to save that gold - since I ended up with 10M I guess I should have taken advantage of it more). I didn't finish all the quests, but most of them had to do with stuff in the Shelter (and the descriptions aren't clear how to finish them such as Engineering Department or Military Department). The only other quest I couldn't finish was to bring 3 spells to the Shaman in Bear Butte, but I only got 1 of the scrolls as the other two never appeared in my game (or I didn't know where to find them). /C\/C\ |
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#4
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Grats Matt. Judging by how fast the boss fight ended i'm guessing u used similar strategy to mine. How come you spend 96 days, have you traveled a lot by boat or what? I ended at day 19 and was really careless about optimal travel route, although i'm used to abuse pause button like crazy from doing speed runs in previous games.
Anyways now you are free to go and figure out start of Vampire or Orc. Maybe it's possible to do it without alternating starting troops/spells. |
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#5
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Well, I am also taking my sweet time traveling a lot by horse and such, mainly because I don't know the quests yet and sometimes I spend in-game hours running here and there... In any case, KBDS sure has tons of quests: Matt has 134 completed vs the 86 from KBAP, so we get like 50 more quests here. Awesome, I was looking for that number
Congrats Matt, I just hope I am able to beat the final boss as easily as you managed.
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#6
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with my demoness i had 138 completed quests, 7 unfinished and 3 failed (sometimes you have to choose), but in my orc run i found some new quests that i skipped with demoness by simply killing the target (like the damaging steel + luring castle guard)
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#7
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Quote:
Enlightenment (couldn't find Berserker or Battle Cry scrolls in my game) Improving the Dark unit's Critical Hit (this quest is only a small improvement) Improved Attack (this quest is only a small improvement) Sabotage Media (I went back to him before Whitehill and there was nothing to do) Improved Defense (this quest is only a small improvement) Dragon Riders (not sure how many more princesses I need to finish this one) Engineering Department (not sure how to complete - do I need to fight the Golem once?) Military Department (not sure hot to complete - do I have to bring him a ton more prisoners?) So those were the ones I didn't finish - between Krit, Attack, Defense, and Res All, I picked Res All. I guess I had enough artifacts to do another but +5 Attack, Defense, or Krit seemed like no big deal. Anyone know how to complete Sabotage Media, Dragon Riders, Engineering Department, or Military Department? /C\/C\ |
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#8
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Quote:
By the way, keep an eye on your spell power as your Intellect goes up in the game because I was quite surprised by how much the spell power of certain spells increased. By the way, I think the first challenge is "no res" party! I never used any resurrection abilities the entire game! Not any units that had resurrection abilities like Dark Paladins, Dark Inquisitors (is that their name?), Demonologists, (are there any more?) and I never even used the Resurrection spell. We are the Dark after all - death and destruction should be our game! I can also see the "no archies" (no ArchDemons) challenge! I really enjoyed playing them as they were finally awesome level 5 units. I had improved them in my H3B mod for TL (they had an "Amalgamation" ability where they could cast a random spell on enemy troops that could either Sheep, Pygmy, or Blind), but I think (even though they are overpowered due to the AI focus on Volcanoes) the devs got them right for the most part. They should be able to summon troops, send down Fire Rain, and cause Volcanoes to appear from the ground! I, for one, would be sad not to be able to use them in a game! /C\/C\ |
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#9
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Wow, well done on you guys for having completed the game no loss already. You are way ahead of me. This game is a massive time sink. Apparently I've logged 71 hours already (about 12 were pre-release) and I'm only up to 160 fights and level 30 or so.
Like DGD said, getting those maps on Tristem are really important to opening up the rest of the islands. The others mainly seem kiteable. I've used a whole heap of different units looking for a combo I really like, but currently I'm using Dark Paladins, Dark Knights, Wizards, Archdemons and either Red Dragons or Executioners. Just killed the king in Baraz-Gund or however that's spelled. |
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#10
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Challenges will be fun, but they will have to exclude dragon riders as well, no halving, no paladins and it's good starting point for a challenge.
At the moment I'm trying to do sick damage army. What i have in plan is fairies with chaos breath, female bonus items, +1damage items, breakthrough in magic skill tree for magic resistance shred. Dunno what the rest of party will look like, but i think paladins and archmages will find their spot. But I play really slowly this time around, like few battles a day, so it will take a long time before anything starts to shape up. Yeah the game is very long, and i felt bored at the few last levels, but really it's quite expected tbh. Last edited by zjazd18; 08-30-2014 at 06:40 PM. |
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