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| Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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Another thing has been bugging me:
There are a couple of female voice clips in the German dialogue folder. Are they actually used ingame?
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#2
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Quote:
unknown bug.... I dunno, I tried, but I could not figure out why...
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#3
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So... How are the Beta4 modifications coming along?
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#4
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#5
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Are you thinking of adding these features in:
1. Texted dialogue between NPCs 2. Extra objectives in some missions |
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#6
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Yes
This is real hard. I had the idea of resistance members in occupied areas, who help the player. But programming their behaviour and AI is a little tricky, but possible. The problem is how to spawn new NPCs. Yes,long ago I figured out how to implement this and It woked fine. I also asked the community for ideas, but nobody replied... Do you have an idea?
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#7
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Well, now that you've created a new outfit for the Professor ("Project Y"), maybe a custom objective could be to lure the Colonel into his own office by telling the soldier guarding the door that the Professor wants to speak to the Colonel urgently (Strogov has to be disguised as the Professor for this to work), similarly to how in "Die Spies", an optional objective involves Strogov stealing Colonel Jürgen Resch's uniform and telling the soldier on the third floor that Resch wants to speak with the Sturmbannführer Adolf Steinglitz.
By the way, by texted dialogue between NPCs, I meant in events like in "Project Y" when Strogov has to fake a failure with the smokestation. |
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