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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 03-23-2009, 02:02 PM
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Liz Shaw Liz Shaw is offline
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Another thing has been bugging me:

There are a couple of female voice clips in the German dialogue folder. Are they actually used ingame?
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Old 03-23-2009, 04:48 PM
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Quote:
Originally Posted by Liz Shaw View Post
Another thing has been bugging me:

There are a couple of female voice clips in the German dialogue folder. Are they actually used ingame?
Yes they should, but the female germans do not speak due to an
unknown bug....

I dunno, I tried, but I could not figure out why...
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Old 03-26-2009, 03:34 AM
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So... How are the Beta4 modifications coming along?
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Old 03-26-2009, 12:49 PM
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So... How are the Beta4 modifications coming along?
I did nothing till yet, 'cause I was working all the time on my other mod.
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Old 03-27-2009, 07:36 AM
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Are you thinking of adding these features in:

1. Texted dialogue between NPCs
2. Extra objectives in some missions
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Old 03-27-2009, 09:31 AM
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Quote:
Originally Posted by Liz Shaw View Post
Are you thinking of adding these features in:
Yes


Quote:
Originally Posted by Liz Shaw View Post
1. Texted dialogue between NPCs
This is real hard. I had the idea of resistance members in occupied
areas, who help the player. But programming their behaviour and AI
is a little tricky, but possible.

The problem is how to spawn new NPCs.




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2. Extra objectives in some missions
Yes,long ago I figured out how to implement this and It woked fine.
I also asked the community for ideas, but nobody replied...

Do you have an idea?
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Old 03-27-2009, 09:49 AM
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Liz Shaw Liz Shaw is offline
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Well, now that you've created a new outfit for the Professor ("Project Y"), maybe a custom objective could be to lure the Colonel into his own office by telling the soldier guarding the door that the Professor wants to speak to the Colonel urgently (Strogov has to be disguised as the Professor for this to work), similarly to how in "Die Spies", an optional objective involves Strogov stealing Colonel Jürgen Resch's uniform and telling the soldier on the third floor that Resch wants to speak with the Sturmbannführer Adolf Steinglitz.

By the way, by texted dialogue between NPCs, I meant in events like in "Project Y" when Strogov has to fake a failure with the smokestation.
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