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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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#2
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A couple more hours in...
- Your companion, Blackie, can teleport you to and from two of the initial areas, Whitehill and the Shelter, for free, or to any other island for 1000 gold. That's great and will help a lot to reduce travel time for high scores. - Portland is great fun and reminds me why I like playing KB games. Beautiful landscape, well crafted, maybe 20 enemy stacks max on the island, lots of quests, a few castles. Good fun and completely different to the empty Whitehill. - Not sure how I would go about no losses. I am losing small amounts of troops on every battle playing as a Demoness. It's great being able to go back to Shelter to replenish units that I've rarely ever used in KB games before, such as Imps and Scoffer Imps. - Because there is a ridiculous amount of spider eggs to pick up early in the game I'm using Cave Spiders as a meat shield unit for the first time ever. Obviously you wouldn't use them if you were going for no-losses. - The frenzy mechanic for Demons seems pretty OP/broken to me. The Cerberus has a 'Leap' attack now which allows it to attack the length of the screen without being able to be counterattacked. Because of frenzy I'm ending up being able to use this practically every turn. That's pretty ridiculous and will make the Cerebus an excellent unit. |
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#3
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There is spell that reduces cooldown of abilities, so demons can spam their abilities like crazy. Also there is spell that add charges to abilities, so we kinda have Gift spell back. So there will be some ridiculous combos. I'm not even searching for them, as I'm disgusted enough by halving talent. EDIT: Minor spoilers - In terms of ridiculous stuff, check those dragons out. One of the abilites is summoning other dragons. , i guess I won't be needing red dragons: Last edited by zjazd18; 08-17-2014 at 02:11 PM. |
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#4
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You two are making me rub my palms in expectation. The game unlocks tomorrow and I am jumping in it right away. Just finished another XCOM EW Classic/Ironman, so I am all good for it now
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#5
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Ridiculous stuff update. What is possible with ogres
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#6
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Holy Christ, that attack is absurd.
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#7
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This is amazing. I wonder if they are keeping the old damage formulas. The KBAP & CW formula was as follows:
Damage = TroopCount * random (MinUnitDmg; MaxUnitDmg) * (1-Resistance%/100%) Damage modifier = (1 + (Attack - Defense)*0.3), and if it was more than 3, it automatically goes down to 3. In this case, that 1300 attack doesn't mean all that much. TotalDmg=Damage*Damage modifier Edit: If not, these ogres can kill a stack of Black Dragons in a swing, sheesh.
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Last edited by DGDobrev; 08-19-2014 at 05:31 PM. |
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