![]() |
|
|||||||
| Other Topics Feel free to discuss other topics here. |
| View Poll Results: Should ROF have an offline mode | |||
| Yes, I won't buy it without offline mode |
|
30 | 50.00% |
| Yes, I might reluctantly buy it w/o offline mode |
|
13 | 21.67% |
| No, I don't mind |
|
17 | 28.33% |
| Voters: 60. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
[Subliminal Message] Do not buy ROF [/Subliminal Message] |
|
#2
|
|||
|
|||
|
The phrasing of the poll isn't the most important thing...the important fact is that in a poll of people who are online (obviously) interested in flight sims (or they wouldn't be on the IL2 board) AND interested in Rise of Flight (or they wouldn't be reading the thread...
Over half say they wouldn't buy it... Ha! Ha! Ha! What chance do they stand of making it as far as the second release of planes before they're bankrupt...Not alot i would guess..so don't hold out waiting for Gotha's and Handley Page bombers...I doubt they'll get as far as a Camel and a Fokker Tri-decker at this rate... Still there's always OFF isn't there |
|
#3
|
||||
|
||||
|
Quote:
|
|
#4
|
|||
|
|||
|
I am more than aware of who they are and what they are involved in..its one of the reasons that i have questions about this business model...
I suspect that they see the RoF as being ultimately about the multi-player aspect of the game...the dogfight environment and the online servers...with off line play and single player campaigns as very much playing second fiddle to their interests..perhaps as merely an arena to practice in or a training ground before getting online... Requiring the user to be 100% online 100% of the time is just their way of transitioning off line players to the multi-player environment... I hope they fail and i hope that their business model proves to be a resounding dud...discouraging anyone in the future from attempting anything similar... I can see the attraction froma developers point of view...a succesful offline game requires a lengthy investment in creating AI, campaign engines, mission builders and that elusive "sense of immersion" etc...rather than merely banging together some FMs, DMs and graphics and leaving the user to get on with it...all the more reason to hope that other developers in future aren't encouraged from following in their footsteps |
|
#5
|
|||
|
|||
|
Key Features
The whole western front of the First World War on one map: 125 000 square kilometres of the territory, which have been carefully transformed in digital format from the maps of that period (1917-191 Take a real copy of planes and land equipment recreated from original engineering drawings New aerodynamic model authentically recreating physics of planes of the First World War and of aerodynamic forces. You get an exciting feeling of piloting a real plane – from a moment of takeoff to a landing New model of damages developed by real parameters of a motor group, a structure of a glider and also various damage levels of a pilot Modern graphics based on the own engine «Digital Nature» Mission editor with different level of complexity Flexible system of customisation of complexity of flights, intelligence of opponents, control of plane systems, navigation Unique system of awards and ratings in a cooperative mode of the game. It is based on a growth of a player competence in the field of game and history knowledge Gameplay is based on the logic of conducting real operations of aviation in that period of time (the World War I) Flexible adjustment of realness of modelling of planes AI uses various tactics depending on task types Opportunity to play intricate plots with the help of the «events» system in missions Animation scenes with characters, whose prototypes are real pilots of the World War I «Career» mode - generated missions on the basis of the historical data about actions of the aviation in 1917-1918. Users can choose a plane type, a regiment and a date with which they wishes to begin their career «Network» mode - a command game mode in which each of parties has fixed objectives simulating real fighting situations. This mode includes filters, various competitive elements and also the united system of statistics which is based on system of «professions» where you can carry out different tasks to get special points Opportunity to buy additional planes and other military equipment and use it in the «Network» mode Who says no AI or offline mode? The following missions will be available: correction of artillery fire, battle reconnaissance, bombers convoy or interception, dog fights between the most known aces of WWI Another extract, will they have human player flying as the aces???? Last edited by Bobb4; 03-16-2009 at 01:34 PM. Reason: More info |
|
#6
|
|||
|
|||
|
The game will require an online account to play. Even offline. They promised that traffic in case of offline play will be minimal and even a crappy dial-up line will do. Add-ons and updates will take up to 200mb, but are planned to eat about 50mb on average.
The whole thing will be a bit like Steam or Battlefield or some MMOG - you buy a box or order it online, then you can go to their store and buy planes for much smaller sums. Or rather the right to fly those planes. E.g. there may not be a flyable SE5a in the box release, but you might see AI or other players online fly them - to get yourself into its pit, you'll have to pay. Also if a dedicated modders group decides to work with them and makes a plane of proper quality, they can put it up in store, sharing profit. They told me OFF team was really interested. Extract from another forum but illustrates the point What is all the fuss is about, really? Normally the only people that moan about online verification of games are friends of Captain Jack Sparrow |
|
#7
|
|||
|
|||
|
Really...I don't thinkso...its not about copy protection..I have no problems with that whatsoever...
I never complained about Boontbox and I never moaned about starforce..I had the original Pe2 extension (4.05) and I have LOMAC and Flaming Cliffs..and will have DCS Black Shark when it arrives in the UK... Its about something completely different...being online 100% of the time being MANDATORY even when playing in single player mode... It is to all intents and purposes eliminating Offline play (even single player mode requires you to be online) I don't play online...not now, not ever nor will i do so, nor will i purchase an online only game... Its a shame i liked the look of RoF and given by the huge pile of IL2 stuff i've bought over the years...campaigns, Dynamic Campaigns, add ons compilations etc etc...you would have thought i'd be the target market for them (You know...plays flight sims alot, spends his money frequently, has no issues buying downloaded content, has a reliable and fast broadband connection) so if their business model puts me off...what chance does it stand with the wider public? I resent it being portrayed as a copy protection issue...i'm fine with (even relatively intrusive) copy protection...I just don't want to play online... |
|
#8
|
||||
|
||||
|
Guess you missed this bit Bobb
5. Can I play ROF in offline mode? No, you can't. |
|
#9
|
||||
|
||||
|
I think Bob have wanted to say "single player mode" instead of "offline mode".
|
|
#10
|
|||
|
|||
|
Sorry I meant single player
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|