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| Other Topics Feel free to discuss other topics here. |
| View Poll Results: Should ROF have an offline mode | |||
| Yes, I won't buy it without offline mode |
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30 | 50.00% |
| Yes, I might reluctantly buy it w/o offline mode |
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13 | 21.67% |
| No, I don't mind |
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17 | 28.33% |
| Voters: 60. You may not vote on this poll | |||
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#1
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I, myself, think that most people will end up buying the sim. But it is not all about sales (at least it shouldn't be), it should be about customer satisfaction. The consumer base for this kind of a sim is largely enthusiast based, and the vast majority of those enthusiasts have no problem paying $50 for a good sim. I really don't think pirating is such a big issue. Anyways, I'm sorry for starting a civil war amongst the community, my bad.
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#2
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I don't think you have FF!
For me,I fly 99% online,and REALLY want to give the RoF team my money.My main concern is :if the company goes bankrupt/server goes down/they abandon the game then RoF will be unusable. |
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#3
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You then have Eve online, 30 000 people all paying $14 a month to play... How many people these days do not have internet access? Will i pay to play an online only game, yes. would I like it to have offline feature? Yes but if they do not I can live with it. The real question has nothing to do with money. It is simply, will ROF be fun, a realistic enjoyable experience. If it is, then count me in, if not... Well The poll question is rather biased "Yes, I might reluctantly buy it w/o offline mode" The assumption is already made that the person clicking this is reluctent. 12 million people play WOW online only. Obviously they are not a niche market as most claim flight sims are but it is testemony to the fact that ten years ago, having 100 000 people playing your product online was awesome... Times change. Last edited by Bobb4; 03-16-2009 at 11:43 AM. Reason: Poll question, just read it. |
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#4
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Well i for one hope that they fail...and there is every reason to believe that they might...after all I am a hardcore sim fan, i have copies of just about every single sim from the last 15 years on my shelf...and if they can't persuade me to be a copy (I am after all their target market am I not) what chance do they have with the wider public? Particularly as times are a little tough for people right now...so they're taking just a little more care and thought when it comes to spending $40 on a discrectionary purchase...
I am not against buying online...nor am i against downloading software either..so i'm no luddite but the idea of being forced to be online whilst i'm playing offline is an anathama to me...Bearing in mind that the majority of software users are offline only players...that huge proportions of people who buy software never even bother to register or download a patch...that large portions of the world don't have easy and cheap access to 24/7 broad band connections then you cna see that they are handicapping themselves before they have even started... What marketing genius came up with this business model...did they sit around having a "brainstorming" session? Did someone say.."I know what would really push sales of our product...restricting its use to people that have a 24/7 broadband connection" and "i think if we could generate alot of negative feelings about the product amongst our core market of existing flight sim players that would really help too!" Doh! I am opposed to it in principle because i think its wrong for the vendor to dictate when and how i can play with the software i have purchased...I don't want them having access to my machine or my data i don't want them to have my details so they can bombard me with advertising and spam...I don't want them sharing my information with other marketing bodies... i don't think its practical why can't people without a 24/7 broadband connection play the game? Why can I not play the game if my wife is working from home and using the bandwidth? Or my daughter studying? Why can't I play the game when i'm away from home on holiday or if i want to take it and play it on the laptop away from my router? What about people who live in regions were broadband connections are hard to come by? What happens if i want to change my internet provider? Or if i simply have an outage...why should i be barred from playing the game? The strategy is quite obviously paving the way for a pay to play system - you will be "encouraged" to purchase extra content as its only half a step away from a subscription based game...The policy is to encourage the use of the game as an online dogfighting arena without the necessity of the developers creating a detailed and immersive offline environment and campaign...is it any coincidence that this revelation comes hard on the heels of question marks about ROF's offline environment and mission creator? They obviously hope to shortcut the development process by squeezing as many people as possible into a cookie cutter dogfight environment... |
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#5
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[Subliminal Message] Do not buy ROF [/Subliminal Message] |
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#6
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The phrasing of the poll isn't the most important thing...the important fact is that in a poll of people who are online (obviously) interested in flight sims (or they wouldn't be on the IL2 board) AND interested in Rise of Flight (or they wouldn't be reading the thread...
Over half say they wouldn't buy it... Ha! Ha! Ha! What chance do they stand of making it as far as the second release of planes before they're bankrupt...Not alot i would guess..so don't hold out waiting for Gotha's and Handley Page bombers...I doubt they'll get as far as a Camel and a Fokker Tri-decker at this rate... Still there's always OFF isn't there |
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#7
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#8
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I am more than aware of who they are and what they are involved in..its one of the reasons that i have questions about this business model...
I suspect that they see the RoF as being ultimately about the multi-player aspect of the game...the dogfight environment and the online servers...with off line play and single player campaigns as very much playing second fiddle to their interests..perhaps as merely an arena to practice in or a training ground before getting online... Requiring the user to be 100% online 100% of the time is just their way of transitioning off line players to the multi-player environment... I hope they fail and i hope that their business model proves to be a resounding dud...discouraging anyone in the future from attempting anything similar... I can see the attraction froma developers point of view...a succesful offline game requires a lengthy investment in creating AI, campaign engines, mission builders and that elusive "sense of immersion" etc...rather than merely banging together some FMs, DMs and graphics and leaving the user to get on with it...all the more reason to hope that other developers in future aren't encouraged from following in their footsteps |
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#9
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Key Features
The whole western front of the First World War on one map: 125 000 square kilometres of the territory, which have been carefully transformed in digital format from the maps of that period (1917-191 Take a real copy of planes and land equipment recreated from original engineering drawings New aerodynamic model authentically recreating physics of planes of the First World War and of aerodynamic forces. You get an exciting feeling of piloting a real plane – from a moment of takeoff to a landing New model of damages developed by real parameters of a motor group, a structure of a glider and also various damage levels of a pilot Modern graphics based on the own engine «Digital Nature» Mission editor with different level of complexity Flexible system of customisation of complexity of flights, intelligence of opponents, control of plane systems, navigation Unique system of awards and ratings in a cooperative mode of the game. It is based on a growth of a player competence in the field of game and history knowledge Gameplay is based on the logic of conducting real operations of aviation in that period of time (the World War I) Flexible adjustment of realness of modelling of planes AI uses various tactics depending on task types Opportunity to play intricate plots with the help of the «events» system in missions Animation scenes with characters, whose prototypes are real pilots of the World War I «Career» mode - generated missions on the basis of the historical data about actions of the aviation in 1917-1918. Users can choose a plane type, a regiment and a date with which they wishes to begin their career «Network» mode - a command game mode in which each of parties has fixed objectives simulating real fighting situations. This mode includes filters, various competitive elements and also the united system of statistics which is based on system of «professions» where you can carry out different tasks to get special points Opportunity to buy additional planes and other military equipment and use it in the «Network» mode Who says no AI or offline mode? The following missions will be available: correction of artillery fire, battle reconnaissance, bombers convoy or interception, dog fights between the most known aces of WWI Another extract, will they have human player flying as the aces???? Last edited by Bobb4; 03-16-2009 at 02:34 PM. Reason: More info |
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