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Tips and Hints Different solutions, tips and hints. |
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In my recent game (and so far only, starting again now) I didn't GET demons. There was no huts selling the (high level melee) demons. :S Other than that they seem kind of decent. However, favourite troops vary a lot; usually there's a combination.
1: Inquisitor. You need the inquisition ability so you can turn regular priests into inquisitors to use them all game. Three things to note: Its resurrection ability is different from the spell. They won't resurrect demons, BUT they will resurrect level 5 creatures. Including red dragons (but not black as they're immune to magic.). Gift, a relatively common order spell, will at level 1 recharge the resurrection ability and you'll get that WAY earlier than resurrect, I figure, especially resurrect level 3 (if ever). Best for warriors that does not have vast intellect to power up their own resurrection spells. 2: Horsemen are good. Knights are stronger, sort of, BUT too slow. 3: Demonesses has EXTREMELY powerful abilities. Horsemen and inquisitors are the only units I've stuck with throughout the game. Tactical use: 1: Army of horsemen and demonesses + whatever. 2: Create phantom copy of horsemen. 3: Use the demoness' swap places so the phantom copies trade places with an enemy support / ranged unit you need to kill. 4: Zerg the ranged unit while your enemy keeps busy with the phantom menace. 5: Until phantoms are gone, hit and run / ranged bombardment. Kngihts can work better than horsemen - a unit that WILL be swamped will have plenty of use for the circle attack - but I find knights too slow to be any real use. Early on I really liked vampires. Eventually, though, they didn't have the stamina, strength, or numbers, to remain competitive. |
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