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#1
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Quote:
Crap. It had to be tried though. I did further investigation: there is only one place where R3D.ApplyVideoSettings is called. If I put Code:
R3D.ApplyVideoSettings( "1280X720", Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay ) Quote:
Code:
if itemName == "Resolution" then
o.visible = R3D.GetAvailableResolutions()
o.values = {}
for i=1,table.getn(o.visible) do
o.values[i] = string.upper(o.visible[i])
if o.values[i] == Cfg.Resolution then
o.currValue = i
end
end
end
BTW R3D.GetAvailableResolutions() is probably the check I mentionned earlier. |
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#2
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Hello,
I'm a french games tester for an amateur site (www.gamatomic.com) I play on a tv, but 1360 × 768 is not recognized. The higher i can have is 1024 × 768, so the render is deformed and ugly. Is there now a solution for 16/9 resolutions ? Could i try the fix witch has been mentionned before ? |
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#3
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Hey vofou, HFR powaaaa ! [je suis la_taupe]
The fix (beta patch actually) doesn't help. Necrovision cannot be run in any 16:9 resolution |
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#4
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Quote:
Maybe a solution in the next patch ? |
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#5
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Hello guys,
patch is done, fix for 16:9 resolutions is working. If all goes well, patch will go live until the end of this week. Last edited by Karel; 03-11-2009 at 03:08 PM. |
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#6
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Last edited by ztorm; 03-13-2009 at 01:11 PM. |
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