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#1
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Oops, I hope I did not spoil anything for you.
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#2
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#3
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this not work for me i have continuously chrash when zooming
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#4
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Well, you probably did not install the fix properly and only changed to FOV values.
Double-check that CWeapon.lua is in your NecroVisioN\Data\lscripts\Classes folder. |
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#5
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Comparison screenshots of what the game could look like with the patch and updated FOV fix :
http://www.widescreengamingforum.com...=153828#153828 Yes, scavvenjahh and ztorm are different nicks for the same person Gniarf, notice how the player's hands/weapons retain their aspect but "move" closer to the player in wider-than-normal aspect ratios ? The rest of the 3D world looks good though. Any idea how to fix this so that they always look like in 4:3 ? Last edited by ztorm; 03-13-2009 at 01:10 PM. |
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#6
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Not sure about what you mean by "they always look like in 4:3".
1-To "push the weapon forward" you can either try 1.1-opening every .CWeapon file and patching by hand o.Pos (very lame, but easy) 1.2-looking at function CWeapon:ClientTick2(delta) (in CWeapon.lua) and adjust the term(s) in z in ENTITY.SetPosAndRotRelativeTo (ok if 1.3 fails) 1.3-Look at the various self.Pos:Interpolate(self.PosZoom.... I suspect the core of the problem might be here. 2-I you want to stretch (actually schrink) the model in one direction (ie: make it less wide), well, honestly, go flak yourself 455 holes in hell, 'coz if I could stretch in only one direction, that would have spared me a whole lot of trouble in the symetry thread...I think. |
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#7
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Thank you ! I don't know if I'll be able to fix that and include it in the FOV fix, but I'll definitely give it a try. (Except 1.3 : I certainly don't want to distort the models, so relax)
Widescreen gameplay should ideally look exactly like a 4:3 screen - only with extra "world" to be seen on the sides. The horizontal view should expand AND weapons shouldn't get "closer" in wider aspect ratios. Alas, that's what happens here and although it's hardly noticeable in 16:10 and 16:9, it's clearly a problem in TripleHead. And I care a LOT about TripleHead. |
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