Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-04-2009, 09:23 PM
R0NNC0 R0NNC0 is offline
Approved Member
 
Join Date: Oct 2007
Location: out there
Posts: 20
Default

Although BuOrd makes a recommendation for boresighting, that doesn't mean it's what the squadrons use. The highest scoring USN squadron (VF-15) used a tightly grouped point convergence.
Reply With Quote
  #2  
Old 03-04-2009, 10:36 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by R0NNC0 View Post
Although BuOrd makes a recommendation for boresighting, that doesn't mean it's what the squadrons use. The highest scoring USN squadron (VF-15) used a tightly grouped point convergence.
And I believe several USAAF aces did too. I get the impression that point convergence is something the experienced pilots prefer while it makes it more difficult for the less experienced pilots.

I'm not surprised that there is a range of feelings about how effective the .50cal is and who that corresponds to.

I feel the .50cal is perfectly lethal when I'm aiming properly. My record is still 7 Zeros (A6M3 and A6M5) shot down online by me flying a F6F-5. That is the exception rather than the rule for me ...but its possible. Its also quite possible to keep firing and waste the whole ammo load on one or two Zeros without scoring a definitive kill. I've also done that
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #3  
Old 03-05-2009, 12:44 AM
WTE_Galway WTE_Galway is offline
Approved Member
 
Join Date: Jul 2008
Posts: 1,207
Default

Quote:
Originally Posted by IceFire View Post
I feel the .50cal is perfectly lethal when I'm aiming properly. My record is still 7 Zeros (A6M3 and A6M5) shot down online by me flying a F6F-5. That is the exception rather than the rule for me ...but its possible. Its also quite possible to keep firing and waste the whole ammo load on one or two Zeros without scoring a definitive kill. I've also done that


This what USMC Medal of Honor winner Jo Foss had to say about shooting with 0.50 cal ...


" Q. How close do you have to come to do effective damage?

A. When we started out, all our shooting was out of range. We would begin on the enemy a quarter of a mile away, and by the time we actually got into range we'd used up our ammunition. Then we started getting in there from 300 yards to 50 foot off, and really started hitting them. Then we moved it down so that we'd shoot right at 100 yards - then you can't miss. If you're off to one side or the other, just kick it on. If you shoot too far off, you scare 'em! If you keep your tracers out of there - the Jap pilot shoots. I've seen him shoot half a mile off; they just keep shooting until they go on range, and they're still shooting whan they pass you. They really get rid of the ammunition! I talked to the boys when a new outfit would come in. When you talk to a man before he goes out the first time, it doesn't do any good; but after he's been out the first time or the first two times, then you can talk to him. He knows what you're talking about. I'd just tell them, "Get in there, really get them in your sights, and really shoot close." I told one group that, and every flight scored on the trip. They'd all had a couple of combats before; they were shooting away out of range - 500 or 600 yards."


The entire interview with him is here ...

http://www.researcheratlarge.com/Aircraft/VMF-121/

its well worth a read.
Reply With Quote
  #4  
Old 03-05-2009, 02:28 AM
R0NNC0 R0NNC0 is offline
Approved Member
 
Join Date: Oct 2007
Location: out there
Posts: 20
Default

Quote:
Originally Posted by IceFire View Post
And I believe several USAAF aces did too. I get the impression that point convergence is something the experienced pilots prefer while it makes it more difficult for the less experienced pilots.
Possibly, but some of it could be training too. USN had more thorough gunnery training than USAAF.

Here's Dave McCampbell, MOH winner and leading USN/USMC ace (34 victories) on convergence used in VF-15:

Quote:
An interesting thing worth mentioning is the boresight pattern of the guns on the Hellcat. Back in training in the U.S., one of the people who had a little combat down in the Solomon Islands didn't like the gun performance, which had a pattern called the Bureau of Ordnance gun-sight pattern. So he went to work and developed a pattern for 1,000 ft. At 1,000 feet, the six guns would concentrate into a 3-foot diameter circle, and he could get 92 to 94 percent of the shells in that 3-foot diameter circle at 1,000 feet. What this amounted to was very concentrated fire at 1,000 feet, where the bullets would cross each other,so you still had basically the same pattern for strafing which you do at much further distance. We found that most effective for shooting down planes. We would start firing in earnest at about 1,000 feet; you may open fire a little further because in flying along, it's difficult to judge 1,000 from 1,200 feet or even 1,500 feet. But at that point, you had a very concentrated fire.
Source: Smithsonian Oral History Collection "Carrier Warfare in the Pacific", ISBN 1-56098-822-3
Reply With Quote
  #5  
Old 03-05-2009, 12:25 PM
DKoor's Avatar
DKoor DKoor is offline
Approved Member
 
Join Date: Oct 2007
Location: Croatia, East Side
Posts: 377
Default

Thing is while most weapons in this game work more or less good in the game, they don't really work like in RL... to much discrepancies.
So that is what makes people think that something is wrong.
Granted some of the people have gone so far that mere reading their posts makes me laughing...

Anyhow the key for most of these "problems" with weapons really is - improved DM.
That will make some weapons (or if you like, all of them) more effective, and the LMG/HMG are the ones which will really benefit, as they will be able to damage more stuff on hit...

Looking forward to the Rise of Flight...
Reply With Quote
  #6  
Old 03-05-2009, 01:26 PM
Thunderbolt56 Thunderbolt56 is offline
Approved Member
 
Join Date: Oct 2007
Location: Daytona Beach, FL
Posts: 398
Default

Quote:
Originally Posted by DKoor View Post
Anyhow the key for most of these "problems" with weapons really is - improved DM.
That will make some weapons (or if you like, all of them) more effective, and the LMG/HMG are the ones which will really benefit, as they will be able to damage more stuff on hit...

I couldn't agree more. I've been saying this for years. The biggest issue with current weapons is:

1. poor marksmanship
2. Limited damage model

Notice I didn't say "poor" DM. The next-gen sims (both RoF and SoW) should benefit greatly from much more detailed DM. This will enhance (not increase it per se) weapon damage, incidental contact damage, airfoil stress damage due to exceeding aircraft performance limits, etc,. All good things that the current DM we're used to is lacking.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.