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| Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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Are you still thinking about changing the mission names?
By the way, another thing is bothering me... Every time an objective has been completed, the game says "the mission has been accomplished:...". It makes it sound like the mission's over already! Can you change the text to "objective completed:..." instead, please? |
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#2
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Quote:
The funny thing is internally, inside the shadvs script the key names were correct but the localization not Code:
"objcomplete" = 0 "Objective completed"; "miscomplete" = 0 "MISSION ACCOMPLISHED"; folder: "\UI\" Have fun
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#3
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Remember the snipers you have to kill in "Eight Snipers"? How you added a magazine for each one's sniper rifle in their inventory? There are snipers in "Die Spies" and "Removal" as well. Maybe you could add a magazine to their inventory too?
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#4
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in the SWD map file. I don't know where and how. It's seems that they are encrypted or something like that... Short: There are some IDs in the scripts and I can only modify them unfortunately
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#5
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Quote:
Example for D. Meltzer (YAZK): |
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#6
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I found his ID at adres 0x00EF68FC as a reverse string (KZAY). But it is not a stored as a number? It's just a reverted string Update:// If a NPC does not have an ID, can I give him a new one? Is the space inside the swd empty? How long have the ID to be? I think four bytes (chars)?
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Last edited by AHO; 03-06-2009 at 10:05 AM. |
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#7
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I mean reverse form, like for numbers (little endian byte order).
Quote:
DWORD (4 bytes). |
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