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| Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#11
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Great
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The ambient musics are added to the levels a different way. Sound FX etc. are defined in the SWD map file. It's a binary file with almost unknown structure. The ambient musics are defined in the LUA script file of every level. It's very simple to add, edit or remove them. The script commands are: Level.AddMusic( Level.MUSIC_MOOD_ATTENTION,"sounds\\music\\danger. ogg"); Level.AddMusic( Level.MUSIC_MOOD_ACTION, "sounds\\music\\action_3.ogg" ); Level.AddMusic( Level.MUSIC_MOOD_DEFAULT, "#0.50#sounds\\music\\loud_speaker.ogg" ); Arguments are:
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