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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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I've got a couple of improvement suggestions for "Embassy":
Volkov: I think you should replace his Colt 1911 pistol with a silenced Nagant, like what you did with his anonymous counterpart in "Hotel". It's really weird having a Soviet defector carrying an American pistol, plus everyone else carries a Colt as their sidearm. The archives chief: Maybe you should take away his pistol and reset his AI to that of a civilian (ie. cowers at the first sign of trouble). The reason is, why would someone in a civilian position like running the embassy's archives be issued with a gun??? British soldiers are guarding the freakin' place, why would the archives chief have a gun? Also there's a clone of the archives chief somewhere on the second floor, and he has civilian AI... And by the way, how did you add music to levels that didn't have music before? Just wondering if you came up with a breakthrough for adding new sound files, that's all... |
#2
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Great
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![]() The ambient musics are added to the levels a different way. Sound FX etc. are defined in the SWD map file. It's a binary file with almost unknown structure. The ambient musics are defined in the LUA script file of every level. It's very simple to add, edit or remove them. The script commands are: Level.AddMusic( Level.MUSIC_MOOD_ATTENTION,"sounds\\music\\danger. ogg"); Level.AddMusic( Level.MUSIC_MOOD_ACTION, "sounds\\music\\action_3.ogg" ); Level.AddMusic( Level.MUSIC_MOOD_DEFAULT, "#0.50#sounds\\music\\loud_speaker.ogg" ); Arguments are:
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#3
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By the way, I think you should also remove the doctor's pistol in "Removal" and reset his AI, as well, while you're at it. Just seems ridiculous, either that or give the two nurses guns too...
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#4
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![]() Funny ![]() ![]() ![]()
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#5
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Beta3 is online, also
english and hungarian language packs!
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#6
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That was quick!!!
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#7
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No not really how many weeks are gone since Beta2?
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#8
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Congratulations! I'll try to download tonight.
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#9
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Really? I'd better take a closer look...
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#10
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Hang on, you removed the doctor's pistol long ago? I checked "Removal" to see if he no longer has a gun, and he still has one...
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