Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Tips and Hints

Tips and Hints Different solutions, tips and hints.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-02-2009, 05:08 PM
jwallstone jwallstone is offline
Approved Member
 
Join Date: Dec 2008
Posts: 73
Default

Yes, I also used sacrifice to grow some nice big demon stacks. What do you mean it doesn't work on "ALL demons"? Does it work on some? If so, which ones? Or are you saying it doesn't work on any demon?
Reply With Quote
  #2  
Old 03-15-2009, 07:23 AM
DarkLink64 DarkLink64 is offline
Registered Member
 
Join Date: Mar 2009
Posts: 1
Default

My favorite unit is Peasants. They rulz!
Red dragon ^^
Reply With Quote
  #3  
Old 03-15-2009, 09:19 AM
Falaris Falaris is offline
Registered Member
 
Join Date: Mar 2009
Posts: 6
Default

In my recent game (and so far only, starting again now) I didn't GET demons. There was no huts selling the (high level melee) demons. :S Other than that they seem kind of decent. However, favourite troops vary a lot; usually there's a combination.

1: Inquisitor. You need the inquisition ability so you can turn regular priests into inquisitors to use them all game. Three things to note:
Its resurrection ability is different from the spell. They won't resurrect demons, BUT they will resurrect level 5 creatures. Including red dragons (but not black as they're immune to magic.).
Gift, a relatively common order spell, will at level 1 recharge the resurrection ability and you'll get that WAY earlier than resurrect, I figure, especially resurrect level 3 (if ever).
Best for warriors that does not have vast intellect to power up their own resurrection spells.

2: Horsemen are good. Knights are stronger, sort of, BUT too slow.

3: Demonesses has EXTREMELY powerful abilities.

Horsemen and inquisitors are the only units I've stuck with throughout the game.

Tactical use:
1: Army of horsemen and demonesses + whatever.
2: Create phantom copy of horsemen.
3: Use the demoness' swap places so the phantom copies trade places with an enemy support / ranged unit you need to kill.
4: Zerg the ranged unit while your enemy keeps busy with the phantom menace.
5: Until phantoms are gone, hit and run / ranged bombardment.

Kngihts can work better than horsemen - a unit that WILL be swamped will have plenty of use for the circle attack - but I find knights too slow to be any real use.

Early on I really liked vampires. Eventually, though, they didn't have the stamina, strength, or numbers, to remain competitive.
Reply With Quote
  #4  
Old 03-15-2009, 03:25 PM
Zonc Zonc is offline
Approved Member
 
Join Date: Jan 2009
Posts: 68
Default

Quote:
Originally Posted by Falaris View Post
1: Inquisitor. (...)
Gift, a relatively common order spell, will at level 1 recharge the resurrection ability and you'll get that WAY earlier than resurrect, I figure, especially resurrect level 3 (if ever).
Best for warriors that does not have vast intellect to power up their own resurrection spells.
The problem is, that you spend both Inquisitior turn and your own spell. Plus, to have spell power comparable to the one from spell book, you'll need at least level 20. At some point they are not worth it. And if you're not paladin they're hard to get (limited numbers)
Quote:
2: Horsemen are good. Knights are stronger, sort of, BUT too slow.
Horseman have no attractive abilities (no retaliation, furious, life drain, etc.). They are solid but nothing more. Knights are slow ase you said, no running = no use.
Quote:
3: Demonesses has EXTREMELY powerful abilities.
Swap works only with one unit, so if enemy has like 5 or more ranged it won't make any difference. And you could spend this turn on making real damage with ranged unit.
Quote:
Early on I really liked vampires. Eventually, though, they didn't have the stamina, strength, or numbers, to remain competitive.
It's true, but life drain compensates all these drawbacks. Just make sure they don't take beating from 4 enemy units at a time. Plus they're fast, good initiative, no retaliation AND they benefit from some special features: zombie form Rina (+1 speed and initiative) Dark Commader skill (+ 7 attack and +2 initiative). I use vampires and have lost very small number through the whole game (<10)
Reply With Quote
  #5  
Old 03-17-2009, 12:17 AM
Tosh Tosh is offline
Registered Member
 
Join Date: Mar 2009
Posts: 1
Default

Ive played through this game twice once with mage on normal difficulty and once with warrior in hard mode.

So far my conclusions are:
bears are nice, they have a nice damage output, crit often and dont die that easy, decent tanks imho
royal snakes, probably the best unit overall works wonders with the slow spell due to their no retaliation attack
necros high initiative, a nice basic attack and decent talents makes them prolly the best caster in the game
sea dogs great unit for a while but they loose their edge later, replaced them with cerberuses, more durable, good speed and a lovely basic attack (use them with timeback)
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.