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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 07-04-2014, 06:36 PM
jorko80 jorko80 is offline
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Hi Ecania!
-I think you should add the experience for the new units,because they actually get it, it is just not displayed right and you can't see how much they have.
-The item that doesn't give celestials +1 moral is Fool's cap , it says +1 to all units, but I see now that it also doesn't work with Monster.
-Immobile guards: I found that , it is actually easy with the editor - you right click on an army ,go to overrides and there change "Radius smell", "Radius vision" and "Radius lost" to value 1 and that's it. The trick with the chest doesn't work sometimes, the armies get beside it.
I've made much editing and removed the possibilities for powerful creatures early, greatly decreased the numbers of the armies in shops also, removed powerful spells and such, playing mage now. Will tell you how it goes later
About the Red Sands, it was a mod, not a paid expansion and I don't remember seeing restriction to mod it, maybe just mention the guys in the credits of your mod is enough.
Thank you!
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  #2  
Old 07-04-2014, 07:10 PM
ecania ecania is offline
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Join Date: Mar 2012
Posts: 127
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Quote:
Originally Posted by jorko80 View Post
Hi Ecania!
-I think you should add the experience for the new units,because they actually get it, it is just not displayed right and you can't see how much they have.
-The item that doesn't give celestials +1 moral is Fool's cap , it says +1 to all units, but I see now that it also doesn't work with Monster.
-Immobile guards: I found that , it is actually easy with the editor - you right click on an army ,go to overrides and there change "Radius smell", "Radius vision" and "Radius lost" to value 1 and that's it. The trick with the chest doesn't work sometimes, the armies get beside it.
I've made much editing and removed the possibilities for powerful creatures early, greatly decreased the numbers of the armies in shops also, removed powerful spells and such, playing mage now. Will tell you how it goes later
About the Red Sands, it was a mod, not a paid expansion and I don't remember seeing restriction to mod it, maybe just mention the guys in the credits of your mod is enough.
Thank you!

Thanks Jorko, very nice info.
About the item Fools Cap, it is made to only give morale to humans, since it is a human item, if it works on other races, thats a bug from original game.

Yes red sands is a mod, but developers stated that if you want to mod it please ask for permission, so thats what I do.

Will have a check on exp file.

Ecania
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  #3  
Old 07-04-2014, 07:30 PM
ecania ecania is offline
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Quote:
Originally Posted by jorko80 View Post
-I think you should add the experience for the new units,because they actually get it, it is just not displayed right and you can't see how much they have.
Added all new units to exp file.

EA
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