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#1
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Thanks a lot for the feedback Jorko.
Changed difficulty settings in lng file. Jimmy Kraud now takes gold when upgrading troops, upgrade of evil beholders fixed. Rusty Anchor map on Scarlet Island adjusted. Will Think about pirates and see what I come up with. I havent changed anything on Rune Mages. Reptile hunter was on purpose, tried different stuff on it, did not work, so choosed that instead of original. Trapper medal text is untouched except added text about more runes, and it should not count your own units. Inquisitor sounds , aye got it when adding talents, kept it for fun. Radarmaps doesent work - have no idea, did u delete old red sands map before apply this mod? or any other mod installed? Will adjust logic file. It is not meant to kill every army out there, its a bit hard to build so much new landmass and leave big empty spots. Taste of play is different, some people like short games and some long, so choice is to advance fast and not kill Everything and end game or play a longer game and kill a lot. So will not decrease number of enemies. I see u play as warrior, then pet level fast, and enemies get weak sooner cuz of leadership, but as mage thats a different story,at least for me. It is not easy to balance for both warrior and mage, warrior gets more easy faster in beginning. Play as mage now, still at debir lvl9 asmadeo is lvl9 and pet is lvl11, play on hard 190% EA Last edited by ecania; 06-24-2014 at 11:33 PM. |
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#2
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Awesome, definitely want to give this a go when I get chance.
Daniel. |
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#3
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It's so quiet here, so I have to post some thoughts. I'm only at level 10 now and have been enjoying the new features. The new "things" you can find in the forests have been much fun and put to good use.
In the first dungeon, Fire Spiders made a no-loss Ent/Thorn encounter just a matter of right choices, whereas Marauders' unit shifting ability works the other way, but that's good, since now I have to find new tactical solutions for armies with Marauders included. So far everything is good. Have you altered the chests that dragon digs up? I seem to be getting Wanderer Spells much too frequently. And one more thing: radar maps show terrain correctly, but the map that opens into new window doesn't. Last edited by Erkilmarl; 06-27-2014 at 04:37 PM. |
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#4
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Heya Erki
Yea its a bit quiet, but it is summer and holidays, so hopefully it will get better soon. So u stumbled on some stuff in the forest...cool About the Wanderer spells u should do good on debir with some nice chests but after that things should go back to normal, it is a bonus for people play impossible. If they dont pls report as soon as you can. Did you read the update thread erki, I will do some Changes about units. Pirates will loose prayer, but will be able to resurrect thorns instead and of cuz summon them too. Priest are the new inquisitor and original inquisitors are a bit harder to kill and they have prayer instead of resurrection. The map in the window is the old one , cant promise I can fix that. Are u playing hard 190% now erki? Ecania Last edited by ecania; 06-27-2014 at 04:09 PM. |
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#5
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Oops, I meant Marauders... they are now interesting enemies.
It's somehow logical that Inquisitors are more interested in rooting out evil than helping people... I'm still playing on Normal. I'll see how it goes. Last edited by Erkilmarl; 06-27-2014 at 04:39 PM. |
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#6
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Quote:
Oki me play mage now on hard, im lvl9 drago is 11 and asmadeo is lvl9, my army is - Fire spiders, archmages, orc hunters, inquisitor and gorgons. EA |
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#7
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I noticed that cured Jimmy Kraud will take money for upgrading Royal Thorns but then nothing happens.
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