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#1
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I suppose that some of the initial team Daidalos proposals with radars, and artillery observers, were something far more difficult to implement than initially planed. The actuall artillery observer, is a bit tricky to implement with human pilots. Also ground observers will be nice. Observer baloons, etc. It is not available even on SAS page, so I believe it is not that easy. But adding gaming variants will be a huge bonus. IL2 allready got a lot of planes. Flying models are fair enough for an air combat sim. It allows a number of players without lag, that is a dream on the best modern choices. Adding game variants, and increasing ground and sea objects is a far better bonus at this point, than any other plane. Even bettering the mission log a lot would be nice. Also making the mission file encryption as an option from the server will be nice too. |
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#2
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The point here is, im a 3D Guy and not an IT Guy. I build planes and alot of other stuff for other sims.
next point is, I need to learn how it works with il2, so I will start with an excisting model, that leads to a new variant of this excisting model. If you like it, than its cool. If you dont like it, ... thats also cool, cause "I" will have a hell of fun with my ideas |
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#3
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Having a two seater 262, and being unnable to play it as a radarized night fighter, is as bad as not having it.
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#4
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#5
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Wow. I had completely forgotten about the radar systems modeling. So long ago...
What ever happened to that? Did it fall into development hell? |
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#6
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simply imagine, this plane will not be ingame, otherwise step out of the dark corner and join the programmers to bring it with 4.14 to life with a proper cockpit.
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#7
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I sometimes wish I had the talent and skills for 3d modelling... |
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#8
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I'd really like to see the night fighter variant: http://www.lonesentry.com/panzer/may...t-fighter.html |
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