![]() |
|
|
|
#1
|
|||
|
|||
|
Thanks a lot Kiras.
EA |
|
#2
|
|||
|
|||
|
Here are some changed unit stuff.
REWORKED UNITS GRIFFINS - Level 3 Cost 300 Leadership 150 Attack 25 Defense 23 Health 120 Talents - Summon spirit griffins, dragonslayer,Cheer - these are slight weaker versions. PIRATES - Level 3 Cost 180 Leadership 120 Attack 18 Defense 16 Health 90 Talents - Summon thorns once per battle, prayer once per battle, weaker version then paladins. BOWMEN - Level 2 Cost 110 Leadership 60 Attack 17 Defense 12 Health 40 Talents - Fire and Frost arrows 1 charges, double shot with no penalty 2 charges SEA DOGS - Level 3 No changes on cost leadership and stats Talents - Fury Attack, Charm, Running MARAUDERS - Level 3 Cost 100 Leadership 60 Initiative 3 Attack 16 Defense 12 Health 55 Talents - Longattack , Looter 3 charges, change shift troops 1 charge WITCH HUNTERS - Level 3 Cost 320 Leadership 130 Attack 20 Defense 14 Health 110 Talents - Witch Shield, Healing also heals plants, Magic Bondage BLACK KNIGHT Cost 1200 Leadership 200 Attack 35 Defense 28 Health 200 Talents - Running, Summon Skeletons, Necro Blast ANCIENT ENTS Cost 5000 Same leadership and stats Talents - Swarm, Summon swarm, Summon Fauns FIRE SPIDERS - Level 3 Cost 200 Leadership 120 Attack 22 Defense 20 Health 80 Speed 2 Talents - Web, Fireball, Summon little Spiders INQUISITOR Same leaadership and stats and cost Talents - Resurrection, Holy anger, Fire disaster ROYAL GRIFFINS Same leaadership and stats and cost Talents - Cheer, Summon Spirit Griffins, Magical Random Buffs SCUFFER IMPS - LEVEL 3 Cost 170 Leadership 75 Attack 20 Defense 16 Health 60 Speed 3 Talents - Fireball, Calling Allies EA Last edited by ecania; 06-10-2014 at 07:55 PM. |
|
#3
|
|||
|
|||
|
The new reserve slots are nice... for transferring troops from far away merchants to easier reachable castles. Thanks, but I don't want to make things too easy.
I got, perhaps for the first time, Fool's Cap. It gives +3 intelligenge, which is nice, and is supposed to give +1 morale to all troops. However, it affects only humans. (It states: PARAM: race any of [human] Unit moral: +1) Is there a way to change it? |
|
#4
|
|||
|
|||
|
The thing is that it is a human item and are supposed to give morale to all human troops, it is the translation wich isnt perfect, if I make it to all troops it is sweet for the price it costs, but actually there is another item in the game wich gives 1 morale to all troops regarding race.
Erki did you have time to post a link to this thread on steam, seems i cant post there yet. EA |
|
#5
|
|||
|
|||
|
Ok, I understand it now. It would be too easy if it gave all troops +1.
I put a link to your mod and to this thread on the Steam board. |
|
#6
|
|||
|
|||
|
Aye, ok great will check steam laters.
EA |
![]() |
| Thread Tools | |
| Display Modes | |
|
|