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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 06-08-2014, 08:42 AM
ecania ecania is offline
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Thanks a lot Kiras.

EA
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  #2  
Old 06-08-2014, 12:33 PM
ecania ecania is offline
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Here are some changed unit stuff.


REWORKED UNITS

GRIFFINS - Level 3
Cost 300
Leadership 150
Attack 25
Defense 23
Health 120
Talents - Summon spirit griffins, dragonslayer,Cheer - these are slight weaker versions.


PIRATES - Level 3
Cost 180
Leadership 120
Attack 18
Defense 16
Health 90
Talents - Summon thorns once per battle, prayer once per battle, weaker version then paladins.


BOWMEN - Level 2
Cost 110
Leadership 60
Attack 17
Defense 12
Health 40
Talents - Fire and Frost arrows 1 charges, double shot with no penalty 2 charges


SEA DOGS - Level 3
No changes on cost leadership and stats
Talents - Fury Attack, Charm, Running


MARAUDERS - Level 3
Cost 100
Leadership 60
Initiative 3
Attack 16
Defense 12
Health 55
Talents - Longattack , Looter 3 charges, change shift troops 1 charge

WITCH HUNTERS - Level 3
Cost 320
Leadership 130
Attack 20
Defense 14
Health 110
Talents - Witch Shield, Healing also heals plants, Magic Bondage

BLACK KNIGHT
Cost 1200
Leadership 200
Attack 35
Defense 28
Health 200
Talents - Running, Summon Skeletons, Necro Blast

ANCIENT ENTS
Cost 5000
Same leadership and stats
Talents - Swarm, Summon swarm, Summon Fauns

FIRE SPIDERS - Level 3
Cost 200
Leadership 120
Attack 22
Defense 20
Health 80
Speed 2
Talents - Web, Fireball, Summon little Spiders


INQUISITOR
Same leaadership and stats and cost
Talents - Resurrection, Holy anger, Fire disaster


ROYAL GRIFFINS
Same leaadership and stats and cost
Talents - Cheer, Summon Spirit Griffins, Magical Random Buffs

SCUFFER IMPS - LEVEL 3
Cost 170
Leadership 75
Attack 20
Defense 16
Health 60
Speed 3
Talents - Fireball, Calling Allies


EA

Last edited by ecania; 06-10-2014 at 07:55 PM.
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  #3  
Old 06-08-2014, 07:08 PM
Erkilmarl Erkilmarl is offline
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The new reserve slots are nice... for transferring troops from far away merchants to easier reachable castles. Thanks, but I don't want to make things too easy.

I got, perhaps for the first time, Fool's Cap. It gives +3 intelligenge, which is nice, and is supposed to give +1 morale to all troops. However, it affects only humans. (It states: PARAM: race any of [human] Unit moral: +1) Is there a way to change it?
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  #4  
Old 06-08-2014, 07:30 PM
ecania ecania is offline
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The thing is that it is a human item and are supposed to give morale to all human troops, it is the translation wich isnt perfect, if I make it to all troops it is sweet for the price it costs, but actually there is another item in the game wich gives 1 morale to all troops regarding race.

Erki did you have time to post a link to this thread on steam, seems i cant post there yet.

EA
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  #5  
Old 06-08-2014, 08:30 PM
Erkilmarl Erkilmarl is offline
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Ok, I understand it now. It would be too easy if it gave all troops +1.

I put a link to your mod and to this thread on the Steam board.
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  #6  
Old 06-08-2014, 08:41 PM
ecania ecania is offline
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Aye, ok great will check steam laters.

EA
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