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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-02-2009, 01:11 PM
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zakkandrachoff zakkandrachoff is offline
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Exclamation Defiant is A.I.?why?

why the Day and Night-fighter Defiant F. Mk I is A.I.(not flyable)??? and the Gladiator is flyable, if the Gladiator was not in combat in the battle of britain and the Defiant shot down many Bf110 and bombers.
Defiant Flyable pls!
Olegg, please , check it!!!
  #2  
Old 02-02-2009, 02:27 PM
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Originally Posted by zakkandrachoff View Post
why the Day and Night-fighter Defiant F. Mk I is A.I.(not flyable)??? and the Gladiator is flyable, if the Gladiator was not in combat in the battle of britain and the Defiant shot down many Bf110 and bombers.
Defiant Flyable pls!
Olegg, please , check it!!!
Probably because the Defiant was not a pilot's fighting aircraft. The pilot was a taxi driver in the Defiant, it was the rear-gunner who did all the shooting in that plane. I don't believe they even tried fitting forward firing guns to it, so there's not even a one-off historical prototype to base a plane on, unlike the i15p. If you wanted to fly the Defiant, you'd either sit there and let the gunner do the shooting, or like the IL*2 itself, let the AI fly while you take over the guns. The Defiant wasn't like the WW1 Bristol Fighter.
  #3  
Old 02-03-2009, 01:26 PM
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Default multi GPU planning?

I wonder if Oleg and Nvidia are working on the SLi aspect of this sim. Since individual game performance with dual GPUs is still tied to driver support I would hope this is being tended to. BTW don't want to forget ATi's Crossfire either. Same story. Lucid's Hydra probably won't get here soon enough for dual GPU owners.
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  #4  
Old 02-04-2009, 06:21 AM
un_loon un_loon is offline
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Default SOW:BOB Pre-Orders

Newegg is taking pre-orders of SOW:BOB.

http://www.newegg.com/Product/Produc...82E16832138010

That's something I haven't seen posted.
  #5  
Old 02-04-2009, 07:14 AM
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Originally Posted by un_loon View Post
Newegg is taking pre-orders of SOW:BOB.

http://www.newegg.com/Product/Produc...82E16832138010

That's something I haven't seen posted.
ya, its been up their for over a year...
  #6  
Old 02-04-2009, 04:20 PM
Chivas Chivas is offline
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Originally Posted by 99th_Flyby View Post
I wonder if Oleg and Nvidia are working on the SLi aspect of this sim. Since individual game performance with dual GPUs is still tied to driver support I would hope this is being tended to. BTW don't want to forget ATi's Crossfire either. Same story. Lucid's Hydra probably won't get here soon enough for dual GPU owners.
Oleg will definitely need to look at all ways to improve fps. I have a decent system and I'm surprised at how much the Slovakia, and Canons Chan Map tax my system. I doubt these maps have as much as a quarter of the detail of the SOW map. I haven't seen much advancement in computer capabilities over the last few years so SOW code will have to be really good to run on average computers. Although we will have the option to turn down details.
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Old 02-04-2009, 06:30 PM
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Oleg will definitely need to look at all ways to improve fps. I have a decent system and I'm surprised at how much the Slovakia, and Canons Chan Map tax my system. I doubt these maps have as much as a quarter of the detail of the SOW map. I haven't seen much advancement in computer capabilities over the last few years so SOW code will have to be really good to run on average computers. Although we will have the option to turn down details.
then maybe some PhysX support might prove handy. But I think the code has been "done" for some time now. Maybe just adding odds and ends to it now. At least SoW will support multiple cores (fingers crossed).
Flyby out
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Old 02-04-2009, 07:30 PM
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If I remember correctly Oleg made mention that SOW will support multi core (dual), guessing quad support will exist as well. My big concern is the cpu eating ground vechile detail (not terrain) that for the most part will be lost on us causing lower fps.

Flyingbullseye
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Old 02-04-2009, 09:11 PM
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Originally Posted by 99th_Flyby View Post
then maybe some PhysX support might prove handy. But I think the code has been "done" for some time now. Maybe just adding odds and ends to it now. At least SoW will support multiple cores (fingers crossed).
Flyby out
I don't know a lot about the physics cards, but don't they calculate collisions (gravity effects & inertia) and things bouncing around? I'm not sure what kind of calculations a physics card would be useful for in a flight sim? It seems to me that the bottle necks in processing power are in visual calculations and damage calculations...

Last edited by proton45; 02-04-2009 at 09:15 PM.
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Old 02-05-2009, 12:16 AM
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Default re: PhysX

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Originally Posted by proton45 View Post
I don't know a lot about the physics cards, but don't they calculate collisions (gravity effects & inertia) and things bouncing around? I'm not sure what kind of calculations a physics card would be useful for in a flight sim? It seems to me that the bottle necks in processing power are in visual calculations and damage calculations...
Well, the damage calculations, and other special effects like drifting smoke, bomb blasts and the sort might all benefit from PhysX implementation. NVidia now makes PhysX a software implementation on it's GPUs. This link sort of explains it, and does so much better than I.
http://www.extremetech.com/article2/...2340015,00.asp
As I recall, AMD/ATi have their own version, so once again here we go with the Crossfire vs SLi thing. No common standard except maybe OpenCL. I bet sim developers are way behind the curve on this stuff.

Oh, Flyingbullseye, I agree with you. Too many cpu-cycle-sucking ground objects may have a negative effect on smooth gameplay. I know some guys are building their core i7 systems in preparation of the release of SoW, among other sims. I'd hate to read of how SoW just brings the latest and the greatest to it's knees. But I guess they won't have to turn down quite so many settings as less-than-topnotch gaming rigs might. Good thing Oleg is making it scalable. I'd much rather spend my cpu cycles on complex weather, and clouds and stuff. A good sim is hard on a good cpu. Ain't it?
Well. can't worry about every thing.
Flyby out
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