Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 06-03-2014, 02:04 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

A couple more pictures of the P-51B's vulnerabilities.

#1: P-51B after getting zapped by the nose gunner of an Ace AI Wellington III at about 200 m range while closing at about 550 kph, so perhaps about 750-800 kph total closing speed. Normally, I'd call this a fair hit - lots of extra energy, close range and I wasn't maneuvering much - except that you'll notice that none of the bullets' trajectories actually directly penetrates the engine block or the cooling system! (The bullet at the top was also glancing.)

Even with a soft aluminum engine block and lots of extra energy on the bullet, there's a good chance that realistically all of those bullets would have ricocheted rather than penetrating.

And, ONE glancing shot was sufficient to instantly seize up the engine. No warning, just a dead engine. Not realistic behavior even for a mortally wounded engine.


http://forum.1cpublishing.eu/attachm...1&d=1401800105

#2 P-51B after getting hit by the tail gunner of an Ace AI Wellington III at 450 m. This one caused a coolant leak, so perhaps 5-10 minutes of engine life.

In addition to a remarkably tight bullet grouping by the quad machine guns (almost no dispersal at all - the bullet in the wing is from the head on pass I took earlier) at extreme range, you'll also notice that the bullet that inflicted the fatal damage penetrates exactly where the P-51 had 1/4" of armor plate! So, either an AP bullet or the armor plate over the coolant tank isn't properly modeled.

http://forum.1cpublishing.eu/attachm...1&d=1401800123
Attached Images
File Type: jpg grab0007.jpg (414.7 KB, 48 views)
File Type: jpg grab0008.jpg (430.0 KB, 42 views)

Last edited by Pursuivant; 06-03-2014 at 02:10 PM.
Reply With Quote
  #2  
Old 06-03-2014, 02:33 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Despite what I posted above, I think there are some places where shots between gaps in armor are realistic. While complete armor diagrams are hard to come by, especially for Soviet planes, it appear that there could be gaps in armor, especially between armor glass and the forward armored firewall.

For example, on many planes, there is a slight horizontal gap between the firewall armor and the armor glass. This means that shots from directly ahead and slightly above can get through the gap to injure the pilot.
Reply With Quote
  #3  
Old 06-04-2014, 09:51 PM
Ventura Ventura is offline
Approved Member
 
Join Date: Mar 2008
Location: Florida, USA
Posts: 73
Default

Quote:
Originally Posted by Pursuivant View Post
Despite what I posted above, I think there are some places where shots between gaps in armor are realistic. While complete armor diagrams are hard to come by, especially for Soviet planes, it appear that there could be gaps in armor, especially between armor glass and the forward armored firewall.

For example, on many planes, there is a slight horizontal gap between the firewall armor and the armor glass. This means that shots from directly ahead and slightly above can get through the gap to injure the pilot.
Please excuse my ignorance since I don't delve too much into the arcade portion that shows the bullet strikes.

Do each one of those bullet lines represent one bullet or a volley? I ask because in game, planes do occasionally fly through a stream of gunfire.

I do agree that larger planes/Bombers tend to fall apart too easily. But given a simplified factor (I'm assuming it's much more complicated) how much more 'tougher' would you make the larger panes closer to a realistic catastrophic failure?
Reply With Quote
  #4  
Old 06-05-2014, 09:51 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Ventura View Post
Do each one of those bullet lines represent one bullet or a volley? I ask because in game, planes do occasionally fly through a stream of gunfire.
IL2 models individual bullet trajectories and does a good job of it. Each arrow represents one bullet. "Starbursts" represent fragments generated by explosions.

You can set up arcade mode by setting "arcade = 1" in your conf.ini file.


Quote:
Originally Posted by Ventura View Post
I do agree that larger planes/Bombers tend to fall apart too easily. But given a simplified factor (I'm assuming it's much more complicated) how much more 'tougher' would you make the larger panes closer to a realistic catastrophic failure?
I'd alter damage models for twin-engined to 4-engined bombers so that wing or fuselage failures only appear if the plane is involved in a collision with a plane of similar size, is hit by an explosive shell of 30 mm or larger, has its bombs or fuel blow up, suffers a prolonged and severe fire (i.e., a massive fuel fire that goes on for at least 5 minutes), goes into a long high-speed dive, or suffers prolonged and extreme g-forces (i.e., in excess of 3 G for at least a minute).

For cumulative damage from 20mm and smaller rounds, and from collisions with small planes, there should be some other mechanism to indicate "the plane doesn't fly anymore". Possibilities include extreme levels of drag or loss of lift, or inability to control the plane due to damage cable runs and control surfaces.

I think that this would be easy to implement, since all the developers would need to do is set an energy threshold required to trigger a particular breaking part effect. As a very rough guess, I'd say that for light bombers and dive bombers this would be .50 caliber, for lightly built medium bombers and transports it would be 20 mm, and for anything bigger it would be 30 mm.

I believe that this is realistic because if you look at film footage of bomber shoot-downs by fighters, the lethal damage is almost always from engine failure, fire, or pilot kills. Rarely, you get a bomb hit or fuel explosion which blows the plane apart. Control surfaces might come off, but the plane itself is never broken apart just by gunfire.

The pictures of bombers you see falling in pieces are due to the plane suffering a direct hit by flak, from its bombs or fuel exploding, or from it being torn apart by air resistance or g-forces.

Remember, the Luftwaffe estimated in 1943 that an average pilot required 20 20mm cannon hits to bring down a B-17 from the rear. There's no way that a B-17 or any other big, heavily built plane (B-29, B-24, Ju-88, Wellington) is going to fall apart after just 5 or so 20mm cannon hits, as I've often seen when flying IL2.

Last edited by Pursuivant; 06-05-2014 at 09:55 PM.
Reply With Quote
  #5  
Old 06-06-2014, 05:18 PM
RPS69 RPS69 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 364
Default

Quote:
Originally Posted by Pursuivant View Post
There's no way that a B-17 or any other big, heavily built plane (B-29, B-24, Ju-88, Wellington) is going to fall apart after just 5 or so 20mm cannon hits, as I've often seen when flying IL2.
I really want to see some proof about this statement.

BTW, some few extintions back, when most of us were young, someone complained against the effect of buzzaw as something missing on il2, when using .50s

but even then, 5 20mm shots to brake a B-17's wing, is absolutelly outstanding in my game experience.
Reply With Quote
  #6  
Old 06-06-2014, 05:59 PM
Buster_Dee Buster_Dee is offline
Approved Member
 
Join Date: Jun 2008
Posts: 219
Default

The B-17 had warren truss rather than spar. It was notoriously hard to bring down if trying to "saw the wing off." The B-24, with large spar, was more accommodating.
Reply With Quote
  #7  
Old 06-06-2014, 11:09 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Buster_Dee View Post
The B-17 had warren truss rather than spar. It was notoriously hard to bring down if trying to "saw the wing off." The B-24, with large spar, was more accommodating.
A good example of exactly how the B-24 wing spar would fail under stress is here:



About 1 minute in.

The B-17 wing could fail if you got enough cannon shells in just the right place.

http://www.ww2incolor.com/d/432815-4...oyed_by_Me-262

Assuming that the caption is correct and the Me-262 was able to "buzz-saw" the B-17's wing at the wing root, rather than just weaken the wing sufficiently that wind resistance and gravity finished the job, that still indicates that it took four closely spaced 30mm cannon hits to take a wing off a B-17!

Perhaps I'm overstating the case that 20 mm or .50 caliber hits should never be able to take the wing off a 4-engined bomber, since in combat anything can happen, but I think it should be a very rare event - perhaps 1 in 100 or 1 in a 1000. Certainly, I shouldn't be able to consistently and quickly take the wings off a B-17 using a Bf-109G firing a few 20 mm shots from 300 m.

What I'd find to be much more realistic is those same bullets starting catastrophic fires that spread, then having the wing fail under stress after a few minutes as the fire softens up the aluminum. Or, have damage that makes the plane enter a spin or steep dive which causes wing failure.

For more lightly-built and smaller planes, the "buzz saw" effect is highly realistic and well implemented in IL2.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.