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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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My question would be - which changes show themselves only by starting a new game?
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#2
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Not really sure. Usually when I make substantial changes, I prefer to start a new game to ensure that everything loads properly.
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#3
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Hello Again I was wondering do you know how to change the Explosion Type of Missiles . Like Lets Say The T9 Supernova Torpedo , Can you change its explosion type to the explosion of (Space Station Destruction)
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#4
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look in the rockets.xml File.
Search an Rocket that you want to modify/or create, and Change the Explosion Script with the station script like this: Code:
<explosion_script>rocket_explosion</explosion_script> Change it to this to Make it use the Station Explosion Script: <explosion_script>Station</explosion_script> Unfortunately there would be needed some changes I think to these Explosion Rings around the main Explosion, I don't know how to make the FULL Explosion appear, But I will post here when I get some Results. EDIT: The Bomb explosion has the Full effect.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-26-2014 at 08:19 AM. |
#5
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I Think I Have an Idea Instead of using Station Explosion how about using (BOMB) Explosion. but do you know where its located ?
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#6
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Then it would Be: Code:
<explosion_script>Bomb</explosion_script> Just tested it, Goddamn that looks awesome
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-26-2014 at 07:59 AM. |
#7
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Nice another thing i want to know is do you know how to add for example youre NOVA Battleship to the GW's Mothership Mod (other designs)
& do you know which one is the missiles Explosion Damage Radius Last edited by Neo Genesis; 12-27-2014 at 09:16 AM. |
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