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#1
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Indeed, seems that 1C does not know how to invest money corretly thus unique projects which has even future ( like Men of War franchise ) are severly neglected.
But how they managed to get Unreal Engine 3 with RO2 under their "wings" then ? As for DMS and Best Way why they keep wasting money for updating dead GEM engines ? Its absolutely pointless even 4A engine is miles away forward compared to GEM3. http://en.wikipedia.org/wiki/4A_Engine Last edited by roptor90; 05-06-2014 at 10:10 AM. |
#2
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1C is also a software distributor in the CIS states. Red Orchestra 2 is developed(and outside of Russia published) by Tripwire Interactive.
There are a lot of 3rd party engines they could license, sure, but they are not developing some random casual RTS, the series strong points(like phisics and destructibility) are made possible by some proprietary code that would need to be rewritten from scratch. At that point they might aswell write a brand new one. They are wasting their money on dead GEM engines because they dont have money for that brand new one. Game engine development takes a lot of resources, its MUCH more cost effective to rewrite some minor parts and keep using the old one.(duh) |
#3
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Speaking about cost effectiveness the winner is EaaS always... There is no need to further code writing if you already have it. For example like this: https://forums.robertsspaceindustrie...ails-on-damage And as for better optimization which GEM lacks since forever:http://www.amd.com/en-us/press-relea...2014mar19.aspx And as a bonus http://www.tweaktown.com/news/34866/...its/index.html I think it can be investition even for the future. Last edited by roptor90; 05-06-2014 at 11:44 PM. |
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