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IL-2 Sturmovik The famous combat flight simulator.

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Old 03-05-2009, 11:12 AM
Feuerfalke Feuerfalke is offline
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Thanks for posting, TX-EcoDragon!

I'd like to add, that this is NOT due to the DCS-Engine supporting multiple-core architecture. It is still the old LockOn-Engine, enhanced by modern DX-features and increased workload through physics, polygons and texture number and size.


Looking at the comments and pre-release statements, even ED didn't expect that advantage.
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Old 03-05-2009, 12:18 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Yeah, just seems to be a pleasant fluke and by accident not design.....but its all good
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Old 03-05-2009, 12:31 PM
Thunderbolt56 Thunderbolt56 is offline
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TX-Ecodragon posted this a long time ago. I guess it's still relevant if you're runnig IL2 and XP:



Some interesting info here about MS hotfixes and such for Dual Core performance increases:

http://forum.notebookreview.com/showthread.php?t=60416

http://ucguides.savagehelp.com/Quake...Core.htm#INTEL

http://www.neowin.net/forum/lofivers...p/t545980.html

http://support.microsoft.com/kb/896256

http://support.microsoft.com/kb/909944


S!
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Old 03-05-2009, 08:27 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
TX-Ecodragon posted this a long time ago. I guess it's still relevant if you're runnig IL2 and XP:



Some interesting info here about MS hotfixes and such for Dual Core performance increases:

http://forum.notebookreview.com/showthread.php?t=60416

http://ucguides.savagehelp.com/Quake...Core.htm#INTEL

http://www.neowin.net/forum/lofivers...p/t545980.html

http://support.microsoft.com/kb/896256

http://support.microsoft.com/kb/909944


S!
These are fixes right at the time games were starting to take advantage of multiple cores and CPUs. FSX didn't even support multicore until SP1 which was like a year later. Note the dates on some of those subjects. They are 3 years old.
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