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Old 01-10-2009, 07:51 AM
Csimbi Csimbi is offline
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Quote:
Originally Posted by Keneth View Post
Don't really see the point of this mod, it makes strong units stronger and weak units weaker, making the game even more imbalanced than it already is.
Not exactly, because Diff=attack*+attackbonuses-defense. Meaning: when units of the same strength are fighting each other, you won't notice much difference. On the other hand, when the difference is really big (strong hero's strong unit vs. a weak hero's weak unit), the strong one will squash the other like a bug - IMHO, that's the way things should be.
Consider a dragon vs, a peasant: I just can't imagine a peasant with a pitchfork do much damage to a dragon. And vice versa: the dragon does not even need to use its breath attack; it should crash anyone without an armor effortlessly - with just one finger...
But, I think it does not happen very often that you meet an army of peasants with your dragons - usually you meet armies that are on par or more challenging. What I want to say with this is that these mega-damage scenarios are unlikely to happen.
BTW: When you meet more challenging enemies, this mod actually makes the game harder...

Anyway, this mod makes the differences:
- less noticable when the Diff is small,
- more noticable when the Diff is big.

Do you want me to make the Power2 or Power3 the default setting? Then the damage would not become so intense around the high edges.

***Edit:
Black Dragon attack=56, defense=56
Peasant attack=1, defense=1
So, Diff would be - without any bonuses - 55.
The appropriate damage multipliers are:
- Original: 2.8315
- Linear: 2.8315
- Power2: 4.35439
- Power3: 7.14356
- Power4: 12.25194
Power4 does look appropriate to me. It can go higher/lower if you have a strong hero, beneficial spells, etc.

Last edited by Csimbi; 01-10-2009 at 08:01 AM.
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