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#1
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#2
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But you're missing the point, your statement only holds true when the difference in numbers is small, if one or ten or even hundred peasants attack a dragon, they won't have much effect even by default but that is ballanced out by the fact that you have thousands of peasants with pitchforks. This way, weaker units lose all their effectiveness as soon as the big bads come into play, and don't forget about bosses whose stats are even higher. I stand by my first statement, this mod makes weak units weaker or even useless and strong units stronger, forcing you to use as many high-stat units as possible and only abuse weak units for their abilities. |
#3
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You need stronger weapon against tanks: bazooka, grenades, mines - then you have a chance. Back to our question, I think that the same analogy applies to the dragons and a peasant. BTW: did you try the tutorial with this mod? (At least the first where you beat the dragon?) |
#4
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I think even the dumbest creatures are a little more productive than shooting at a tank with a rifle, if there was even a dozen riflemen I'm pretty sure they'd find a way to enter the tank and shoot the driver with a rifle, just like a thousand peasants would find a way to disable a dragon and slay it with nothing but pitchforks and common sense. I think the original mechanism works just fine where dragons easily slay tens of peasants at a time, even the toughest and strongest of dragons couldn't handle more than that except if they threw themselves at the peasants and rolled on the ground, forfeiting any chance of defense against retaliation. Your analogy lacks depth.
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#5
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Do you mean that this mod is rubbish and it should not have seen the light of day? Or, do you have an algorithm that would work better? Do you mean that the original is the best? I am open to suggestions here - my mod is an attempt to make it more realistic, and I think that the Power4 version was the right way to go. It is quite natural (since it is an initial release that is rather one-sided) that I might be wrong, but it's up to you to suggest a more realistic solution. ***Edit Fixed a typo Last edited by Csimbi; 01-11-2009 at 07:52 PM. |
#6
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I would never call other people's work rubbish, however small each mod has had time and effort invested in itself, that wasn't the point, no. The point was that the mod is horribly imbalancing the game to the point where some units become completely useless, that shouldn't happen even if it's merely an unwanted consequence of the changes. And from my perspective, it is not realistic in the slightest (as far as realism goes in a fantasy game), the original system is much more convincing.
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#7
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How about the Linear one? Do you think going over 3x (or below 1/3) damage to too much (low)? You could still use that part of the mod. ***Edit I started a new game with the Power4 mod (taking the paladin this time). It does not feel too strong. Well, not yet at least, because the hero is not very strong and so the enemies are nearly on par with my units (so far). More testing and feedback is required. ***Edit2 What I don't like is the linear scale. Take a look here: http://en.wikipedia.org/wiki/Exponentiation Any algorithm that would work better for you? Last edited by Csimbi; 01-12-2009 at 08:48 AM. |
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