Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Mods

Mods Everything about mods

Reply
 
Thread Tools Display Modes
  #1  
Old 01-10-2009, 01:33 AM
Ryastar's Avatar
Ryastar Ryastar is offline
Approved Member
 
Join Date: Oct 2008
Posts: 253
Default

Quote:
Originally Posted by Keneth View Post
Version 1.7.0 and 1.6.5 are the same, if it works on one, it works on the other.
Really? huh, i was under the impression that they weren't. If that's true, then why bother having 1.7? Why not just have 1.6.5?

Quote:
Originally Posted by Keneth View Post
Don't really see the point of this mod, it makes strong units stronger and weak units weaker, making the game even more imbalanced than it already is.
Well, it in some way makes up for the fact that small units in high numbers do more damage than low number of big units, i guess, but that's always been balanced by the bigger units' higher survivability. I think it would be fun, though
Reply With Quote
  #2  
Old 01-10-2009, 01:12 PM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

Quote:
Originally Posted by Ryastar View Post
Really? huh, i was under the impression that they weren't. If that's true, then why bother having 1.7? Why not just have 1.6.5?
Probably just to point out the distinction between EU and US version, if you look at the change log for the patches, you'll notice they are identical.

Quote:
Originally Posted by Csimbi View Post
Consider a dragon vs, a peasant: I just can't imagine a peasant with a pitchfork do much damage to a dragon. And vice versa: the dragon does not even need to use its breath attack; it should crash anyone without an armor effortlessly - with just one finger...
But you're missing the point, your statement only holds true when the difference in numbers is small, if one or ten or even hundred peasants attack a dragon, they won't have much effect even by default but that is ballanced out by the fact that you have thousands of peasants with pitchforks. This way, weaker units lose all their effectiveness as soon as the big bads come into play, and don't forget about bosses whose stats are even higher. I stand by my first statement, this mod makes weak units weaker or even useless and strong units stronger, forcing you to use as many high-stat units as possible and only abuse weak units for their abilities.
Reply With Quote
  #3  
Old 01-10-2009, 03:57 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Question

Quote:
Originally Posted by Keneth View Post
But you're missing the point, your statement only holds true when the difference in numbers is small, if one or ten or even hundred peasants attack a dragon, they won't have much effect even by default but that is ballanced out by the fact that you have thousands of peasants with pitchforks. This way, weaker units lose all their effectiveness as soon as the big bads come into play, and don't forget about bosses whose stats are even higher. I stand by my first statement, this mod makes weak units weaker or even useless and strong units stronger, forcing you to use as many high-stat units as possible and only abuse weak units for their abilities.
Consider a tank and a company of riflemen with machine guns only: do you really think it makes any difference if you're shooting at the tank with 10 machine guns or a 1000? No difference whatsoever, because no matter how many machine guns you use, they cannot even penetrate the armor of the tank. Even armour-piercing bullets have problems finding their way thru.
You need stronger weapon against tanks: bazooka, grenades, mines - then you have a chance.
Back to our question, I think that the same analogy applies to the dragons and a peasant.

BTW: did you try the tutorial with this mod? (At least the first where you beat the dragon?)
Reply With Quote
  #4  
Old 01-10-2009, 04:16 PM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

I think even the dumbest creatures are a little more productive than shooting at a tank with a rifle, if there was even a dozen riflemen I'm pretty sure they'd find a way to enter the tank and shoot the driver with a rifle, just like a thousand peasants would find a way to disable a dragon and slay it with nothing but pitchforks and common sense. I think the original mechanism works just fine where dragons easily slay tens of peasants at a time, even the toughest and strongest of dragons couldn't handle more than that except if they threw themselves at the peasants and rolled on the ground, forfeiting any chance of defense against retaliation. Your analogy lacks depth.
Reply With Quote
  #5  
Old 01-11-2009, 12:21 AM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Question

Quote:
Originally Posted by Keneth View Post
I think even the dumbest creatures are a little more productive than shooting at a tank with a rifle, if there was even a dozen riflemen I'm pretty sure they'd find a way to enter the tank and shoot the driver with a rifle, just like a thousand peasants would find a way to disable a dragon and slay it with nothing but pitchforks and common sense. I think the original mechanism works just fine where dragons easily slay tens of peasants at a time, even the toughest and strongest of dragons couldn't handle more than that except if they threw themselves at the peasants and rolled on the ground, forfeiting any chance of defense against retaliation. Your analogy lacks depth.
It is of course, your prerogative to express such opinion, however, I am not sure how to interpret it.
Do you mean that this mod is rubbish and it should not have seen the light of day?
Or, do you have an algorithm that would work better?
Do you mean that the original is the best?

I am open to suggestions here - my mod is an attempt to make it more realistic, and I think that the Power4 version was the right way to go. It is quite natural (since it is an initial release that is rather one-sided) that I might be wrong, but it's up to you to suggest a more realistic solution.

***Edit
Fixed a typo

Last edited by Csimbi; 01-11-2009 at 07:52 PM.
Reply With Quote
  #6  
Old 01-11-2009, 04:57 PM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

I would never call other people's work rubbish, however small each mod has had time and effort invested in itself, that wasn't the point, no. The point was that the mod is horribly imbalancing the game to the point where some units become completely useless, that shouldn't happen even if it's merely an unwanted consequence of the changes. And from my perspective, it is not realistic in the slightest (as far as realism goes in a fantasy game), the original system is much more convincing.
Reply With Quote
  #7  
Old 01-11-2009, 07:55 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Quote:
Originally Posted by Keneth View Post
I would never call other people's work rubbish, however small each mod has had time and effort invested in itself, that wasn't the point, no. The point was that the mod is horribly imbalancing the game to the point where some units become completely useless, that shouldn't happen even if it's merely an unwanted consequence of the changes. And from my perspective, it is not realistic in the slightest (as far as realism goes in a fantasy game), the original system is much more convincing.
So, you are trying to say that all of the Powerx options are a no-go for you. (?)
How about the Linear one? Do you think going over 3x (or below 1/3) damage to too much (low)?
You could still use that part of the mod.

***Edit
I started a new game with the Power4 mod (taking the paladin this time). It does not feel too strong. Well, not yet at least, because the hero is not very strong and so the enemies are nearly on par with my units (so far).
More testing and feedback is required.

***Edit2
What I don't like is the linear scale.
Take a look here:
http://en.wikipedia.org/wiki/Exponentiation
Any algorithm that would work better for you?

Last edited by Csimbi; 01-12-2009 at 08:48 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:07 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.