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| Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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Professor Charles Brown
In level "Project Y" one of the target persons Professor Charles Brown, looked like the other generic scientists. Earlier I replaced the half of the generic male scientists with another, older man. Now I isolated and exchanged the professors visual look. See pictures below: Pictures: #1 The original generic scientist #2 Second scientiest, implemented earlier by me #3-4 New professor C. Brown. I hope you like him Notes:
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#2
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Colonel Scott Baker
In level "Project Y" one of the target persons Colonel Scott Baker, looked like the other generic American Officers. Now I isolated and exchanged the Colonel's visual look. See pictures below: Pictures: #1 The original generic American Officer #2-3 New Colonel Scott Baker Notes:
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#3
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Paul Weber
The target person in level "Wintercold": Paul Weber was a generic german officer with winter coat. I made him unique Facts:
#1 Before #2 After
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#4
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Clothes
In level "Hotel", there are five locked rooms. In three of them there are now powerful clothes available. They are lying on the beds.
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Last edited by AHO; 01-09-2009 at 12:22 AM. |
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#5
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What kind of clothes are they?
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#6
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They are the suit of british embassy agents. If you wear them
in hotel, every hostile NPC will become friendlly. This is due to the fact, that clothes have a kind of priority rank system. Thanks but I'm little frustrated, because there are so many things which do not function properly Quote:
this green coat.
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#7
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So you decided not to have gangster-like guard clothes placed on the beds? The traitor doesn't turn hostile once his meeting with the diplomat is over if you're wearing a guard's suit.
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#8
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How can your skins don't work properly?
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#9
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Good job!
So, when will you release these new modifications? |
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#10
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Soon
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