![]() |
|
|
|
#1
|
|||
|
|||
|
Quote:
|
|
#2
|
|||
|
|||
|
Quote:
Wow.. I didn't know that... I hope that the part of SoW that Oleg will make moddable will never cross over to the core of the sim.. I believe that since he is doing SoW from the ground up he is probably making it so that the FMs are so encrypted that they can never be gotten to.. but iother things like maps etc.. can.. at least I hope that's they way he makes it.. |
|
#3
|
|||
|
|||
|
Quote:
Actually i see Olegs reasoning beihnd it. and i think it's a good thing. When they anounced there would be limited modding with OM/1C supplied toos...i thought that was a great idea still do. It's ...in a way.....frees oleg up on having staff to work on expanding the sim so much and allows the use of 3rd party moddlers/map makers/ texture artists...to submit they're work and get it included. but intill then...no mods. FYI i don't consider Gibbage, or Harti or any of our 3rd partty guys modders. They actually produce quality work that meets OM's strict standerds. |
|
#4
|
|||
|
|||
|
Bearcat... you still haven't justified pushing the developer to one side...
It was 2 years ago when I first noticed some planes doing things they should not have been doing |
|
#5
|
|||
|
|||
|
Quote:
Quote:
|
|
#6
|
|||
|
|||
|
did what Bearcat?... gave you "the rights" to il2??
Well if that is the case, I guess you've just justified (in your own mind) pushing the developer aside... how sad indeedy do, to be thinking like that. "Developer support" wouldn't come in the form of supporting the hacking of the sim. |
|
#7
|
|||
|
|||
|
What is your problem?
You don't like mods don't use em... whatever man. I could care less... If you think using 3rd party modifications even if they are unofficial , regardless to how much past current or future support is rendered or intended in a sim that is no longer supported by said developer constitutes kicking the developer to the curb.. then more power to you man. Opinions are like A-holes.. everybody has one. Yours means squat to me.. so don't try to force it on me. I won't be responding to you in this thread anymore... |
|
#8
|
|||
|
|||
|
Quote:
Flyingbullseye |
|
#9
|
|||
|
|||
|
It should not be an problem, but it is sadly.
Look at the success of strategic warfare games, space strategery games, and good ground combat sims that are not "arcade." None of these are FPS shooter games, but intstead they require much thinking and planning --- strategery. The problem with combat flight sims is lack of immersive air war simulation, although that can also be applied by independent 3rd Party modders like Lowengrin. But even Lowengrin cannot change things like bomber formations limited to 4 aircraft for example. For some reason, Oleg took a *great* game engine and bottled it up into a canned Online Dogfight fps shooter game which crippled sales in the long run. It took Lowengrin's dynamic campaign engine to save the sim for many Offline players, while the Online War developers had to endure torture to do the same for Online War players. |
|
#10
|
|||
|
|||
|
Bear::
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|