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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 12-26-2008, 06:46 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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I know that Lua is a type of script. Blitzkreig uses it. I'm talking about the spawn script which you showed me in blue. I can't find any examples of this spawn code in any of the Lua files.
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Old 12-26-2008, 06:52 PM
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AHO AHO is offline
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Quote:
Originally Posted by Sgt.Schnitzel View Post
I know that Lua is a type of script. Blitzkreig uses it. I'm talking about the spawn script which you showed me in blue. I can't find any examples of this spawn code in any of the Lua files.
Look at:
\level\posolstvo\posolstvo.lua
\level\training\training.lua
\level\rolik_svalka\svalka.lua
\level\hotel\anchors\PutDocsAnchor.lua

I dunno why you cannot find it

--------------
Upd: I figured out how to add the burned model of the Blitz for the ZIS!
Take the modified vehicles.shadvs from the attachement.
Attached Files
File Type: zip Vehicle.zip (3.9 KB, 7 views)

Last edited by AHO; 12-26-2008 at 06:55 PM.
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Old 12-26-2008, 06:54 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Quote:
Originally Posted by AHO View Post
Look at:
\level\posolstvo\posolstvo.lua
\level\training\training.lua
\level\rolik_svalka\svalka.lua
\level\hotel\anchors\PutDocsAnchor.lua

I dunno why you cannot find it
I gave up too quickly. XD

Is it possible to add items to the inventory screen b4 a mission?

edit1: ok how? did u edit the vehicle.shadvs file?

edit2:do you know what script indicates the player's start point and his coordinates?
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Old 12-26-2008, 06:57 PM
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AHO AHO is offline
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Quote:
Originally Posted by Sgt.Schnitzel View Post
I gave up too quickly. XD

Is it possible to add items to the inventory screen b4 a mission?
Yes, you must edit the equipment.shadvs of a level.
I did this before for my addon.


Quote:
Originally Posted by Sgt.Schnitzel View Post
edit1: ok how? did u edit the vehicle.shadvs file?
See my updated post! I edited it with the SHADVS decompiler I mentioned.
----
Update://

I tested the modified vehicles.shadvs and it functions.
See attached pictures.
Attached Images
File Type: jpg ZIS1.jpg (107.4 KB, 15 views)
File Type: jpg ZIS2.jpg (83.2 KB, 17 views)
Attached Files
File Type: zip Vehicle.zip (3.9 KB, 1 views)

Last edited by AHO; 12-26-2008 at 07:07 PM.
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Old 12-26-2008, 07:15 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Yeah! I just tested it too and it works brilliant!!!

Well I pmed hykao for the decompiler.
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Old 12-26-2008, 07:20 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
Yeah! I just tested it too and it works brilliant!!!

Well I pmed hykao for the decompiler.
One ugly thing is that you can see at the backside of the burned
truck these metal poles (I dunno how they are called )
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Old 12-26-2008, 07:30 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Originally Posted by AHO View Post
One ugly thing is that you can see at the backside of the burned
truck these metal poles (I dunno how they are called )
Yeah but its better then nothing. We can also create new vehicle slots. So that we can have a Mercedes car but in grey with the German military cross to go alongside the black civilian Mercedes.



also does anyone know how to find the player's start point coordinates?

edit1: We need to create a universal coding guide with all known codes listed.
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