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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

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  #1  
Old 12-18-2008, 11:16 AM
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Gatts Gatts is offline
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Originally Posted by Zhuangzi View Post
Gatts, this very clearly demonstrates one of the crucial differences between HoMM V and KB:TL. From what you said, it sounds like multiplayer and map editing is a big part of HoMM V, two things I have never been interested in. What I want in a game is an engrossing single player campaign, and this is why I much preferred KB:TL.
Funny is that I also much more prefer KB tL ... somehow I wonder myself (maybe I become just fed up by my own map designing/ working on the strategy... and enjoyed great prepared scenario from KB...)
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  #2  
Old 12-18-2008, 03:08 PM
Warmonger Warmonger is offline
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The main difference is that Kings Bounty is an awesome one-shot singleplayer experience, while Heroes V is multiplayer-oriented likely to be played over and over again.

What I find really interetsing is the presence of leadership, a factor which perfectly adjusts game balance suring the very long run. In HV after a while your armies either grow way too big for any oposing enemies or singlpeplayer map design forces creator to put ridiculous numbers of creatures to provide any challenge at all. Also, the number of possible bonuses, artifacts and rewardgiven in single player is quite limited and hard to overcome.

This, however, was intended to work fine for short two-months skirmishes between players, especially on very popular duel maps. Not to mention there's even a separate mode called duel mode, where all you do is fight instantly.

Quite simply, I find KB refreshing full of interesting ideas, but by now too simple to be considered as favourite game.
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  #3  
Old 12-19-2008, 10:33 PM
Snarl Snarl is offline
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To my mind they're both excellent games and similar in many respects. I consider that a good thing and hold KBTL in high esteem with the Heroes Series, Disciples, Age of Wonders etc... another quality player in this market is greatly appreciated, I bought KBTL and I'll buy the expansion without hesitation also recommend to others.

Cheers; Snarl

Another Guy From Canada
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  #4  
Old 12-26-2008, 09:39 AM
Holywhippet Holywhippet is offline
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There is one major problem I have with HOMM 5 and it's that some of the scenarios (single player) don't seem to be well balanced. In particular, the one scenario that made me shelve the game until a later date involves defending 5 or so border gates at the same time. You aren't allowed to go beyond the gates where enemy heroes are running around building up their armies etc. Problem is, you don't know where they are going to strike first/next, aren't entirely sure when they will start attacking and you lose the scenario if you lose 2 of them IIRC.

This makes your mission pretty damn hard since you are dealing with limited resources. You can reinforce the gates but you can't know which ones to focus on.
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Old 12-26-2008, 11:17 AM
DarkAngel DarkAngel is offline
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In my opinion and observation, KB blends the best features of DIABLO and HOMM.

That is why it is so addictive to us all.

DIABLO has a good single RPG story and non-stop running around (but not so interesting hack/slash combat)

HOMM has the best combat strategy concept in terms of unit battles (but boring turn by turn movement)
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  #6  
Old 12-26-2008, 12:53 PM
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Gatts Gatts is offline
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Quote:
Originally Posted by Holywhippet View Post
There is one major problem I have with HOMM 5 and it's that some of the scenarios (single player) don't seem to be well balanced. In particular, the one scenario that made me shelve the game until a later date involves defending 5 or so border gates at the same time. You aren't allowed to go beyond the gates where enemy heroes are running around building up their armies etc. Problem is, you don't know where they are going to strike first/next, aren't entirely sure when they will start attacking and you lose the scenario if you lose 2 of them IIRC.

This makes your mission pretty damn hard since you are dealing with limited resources. You can reinforce the gates but you can't know which ones to focus on.
Oh yeah -> most HOMM series maps (even without locked borders) are concetrated difficulty on "owning" land -> what means that you have to travel hell fast and if possible to have more heroes... be able to visit weekly resources, defend and attack at the same time... but if you have more heroes -> each one is weaker (compared if you would have only one main hero)...

I always liked One-Hero strategy (concentrate all power/experience in one hero) so that is why I so much like KB tL !!

In Homm (any) I had huge problems with players who could spread the power between more heroes, so even if I could win agains each of enemies heroes -> his strategy to "not be caught" and stealing my nearly empty castles weakened me in time till I lost based on my resignation.
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  #7  
Old 12-27-2008, 02:45 AM
lauvhk lauvhk is offline
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After all, HOMM is a game focus on competition, even if the competitor is just the AI. Since HOMM1, it deviates from the original KB in terms of the core mechanics. The only thing that both games share is the concept of turn based encounter.

Last edited by lauvhk; 12-27-2008 at 02:49 AM.
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  #8  
Old 12-27-2008, 09:00 PM
phoenixreborn phoenixreborn is offline
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In King's Bounty the competition is to beat your best time.

No competition, they are both great fun games.
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