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#1
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Quote:
>>i hate playing games in easy ahahha >>but it did become easy in the later portion of the story >>im not good at strategy thats why i came up with this mod..while playing >>im currently studying your mod (army of darkness)..and im hoping to create new units out of it..knights,dragon and swordsman |
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#2
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Actually I am sure that on impossible the spririts gain XP much faster... as the XP ratio is based on enemy strength -> hence they receive more XP compared to easy/normal...
Anyway -> I will try this mod... sounds alluring (I love to make my impossible play somehow easier... I am no "super duper" player
__________________
WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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#3
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man lestas is a good coder!
im now making chaos knight,chaos swordsman..and blue ice dragon hehehe and their corresponding skills.. |
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#4
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I'm with Lestas on this one, if you enhance your stuff so you can play harder difficulties easier then there's no point in playing harder difficulties because they're not. Here's a thought, reverse the names of difficulty stages, that way you can play "impossible" and don't have to make any changes to the game.
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#5
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Quote:
>>you play hard for the first part.. >>you think when and who to fight to conserve money and soldiers >>the items and scrolls are random generated so, you can't expect to play the game again having the same start-up magic scrolls that makes it harder to play the game. >>set a goal, to levlup the desired spirit to aide in a battle like final fantasy the Guardian Force or so called.. well i can't argue on it. im not really a good strategy forecaster, i tend to imbalance the game using powerful Spirits. |
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#6
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It appears I am the only one who gets a Lina charges bug with this mod. Using Atari patched to 1.6.5 was scratching my head wondering why Lina doesnt appear when summoned and thought ah..must be the mod.
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